This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production. Machinima's impacts are identified by the community, supplemented by Harwood and Grussi's research and experience over a period of 25 years - from game, film and filmmaking to digital arts practice, creative technologies developments and related research and theory. Machinima is the first digital cultural practice to have emerged from the internet into a mainstream creative genre. Its latest transformation is evident through the increasing convergence of games and…mehr
This important new work focuses on the pioneers in machinima, considered to be the grassroots and beginnings of virtual production. Machinima's impacts are identified by the community, supplemented by Harwood and Grussi's research and experience over a period of 25 years - from game, film and filmmaking to digital arts practice, creative technologies developments and related research and theory. Machinima is the first digital cultural practice to have emerged from the internet into a mainstream creative genre. Its latest transformation is evident through the increasing convergence of games and film where real-time virtual production as a professional creative practice is resulting in new forms of machine-generated interactive experiences. Using the most culturally significant machinima works (machine-cinema) as lenses to trace its history and impacts, 'Pioneers in Machinima: The Grassroots of Virtual Production' provides in-depth testimony by filmmakers and others involved in its emergence. The extensive reference to source materials and interviews bring the story of its impacts up to date through the critical reflections of the early pioneers. This book will be of interest to machinima researchers and practitioners, including game culture, media theorists, students of film studies and game studies, digital artists and those interested in how creative technologies have influenced communities of practice over time.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
La Dra. Tracy G. Harwood es profesora de Cultura Digital en el Instituto de Tecnologías Creativas de la Universidad De Montfort, Leicester, Reino Unido. Fue directora del Primer Festival Europeo Machinima en 2007 y desde entonces ha estado investigando los impactos socioculturales de machinima. Ha sido oradora principal en machinima y eventos de artes digitales en todo el mundo, destacando los impactos de machinima en la práctica. En 2014, recibió financiación del Consejo de Investigaciones en Artes y Humanidades (Inglaterra) para evaluar sus valores culturales (ver: machinima.dmu.ac.uk). Su investigación sobre machinima ha sido publicada en revistas líderes en artes digitales, cultura visual y marketing, incluidas 'Leonardo', 'Digital Creativity', 'Journal of Visual Culture', 'Journal of Marketing Management', 'Journal of Consumer Behaviour', así como otras.
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