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Brion Brandd, lives on the planet Anvhar, which, due to an elliptical orbit, experiences a year with a long cold winter and a short hot summer, to which the population have become adapted. To avoid social problems during the winter period, Anvhar has initiated a planet-wide series of mental and physical games called the Twenties. The novel starts with Brandd winning the Twenties. As he recovers from the games, Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport…mehr

Produktbeschreibung
Brion Brandd, lives on the planet Anvhar, which, due to an elliptical orbit, experiences a year with a long cold winter and a short hot summer, to which the population have become adapted. To avoid social problems during the winter period, Anvhar has initiated a planet-wide series of mental and physical games called the Twenties. The novel starts with Brandd winning the Twenties. As he recovers from the games, Brandd meets Ihjel, a previous winner of the Twenties, who asks him to join a mission on the desert planet of Dis. The ruling class of Dis, the magter, have threatened to transport cobalt bombs onto a neighbouring planet if they refuse to surrender. As a result, the planet is being blockaded and under threat of a pre-emptive nuclear strike.