Thirteen teens on the surface of an alien planet. Ten of them expect to meet parents who mysteriously disappeared from Earth. What parents? Ran is sure he has none. And his friends Pel and Hallie left families back on Earth. But no one meets them. The teens will starve if not found soon. As the only one not recovering from space sleep, Ran, along with artistic Aryn, set out across a windy, prickly desert in search. When Aryn is injured, she insists that Ran go on alone. Though successful, Ran ends up separated from the others, stuck at the base by a man intent on using Ran's machine talents. But a recalcitrant computer Ran is not allowed to see keeps deprogramming the base's tools. Mystery also surrounds the track of an alien shipwreck which humans have been mining. But why has no one investigated the wreck itself, lost beneath the sea? Ran loves all machines, but most of all he wants to rejoin the other teens-especially Aryn. Join these teens in their adventure into the unknowns of the universe and of their own psyches. Planet Quest is a sequel to Pawn Quest.