Play, Creativity and Digital Cultures
Herausgeber: Marsh, Jackie; Willett, Rebekah; Robinson, Muriel
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Play, Creativity and Digital Cultures
Herausgeber: Marsh, Jackie; Willett, Rebekah; Robinson, Muriel
- Broschiertes Buch
Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This book explores questions about the extent to which traditional understandings of the role of play and creativity in learning can be applied to learning by media technologies.
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Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This book explores questions about the extent to which traditional understandings of the role of play and creativity in learning can be applied to learning by media technologies.
Produktdetails
- Produktdetails
- Routledge Research in Education
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 244
- Erscheinungstermin: 15. August 2011
- Englisch
- Abmessung: 153mm x 229mm x 14mm
- Gewicht: 386g
- ISBN-13: 9780415807876
- ISBN-10: 0415807875
- Artikelnr.: 35420844
- Routledge Research in Education
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 244
- Erscheinungstermin: 15. August 2011
- Englisch
- Abmessung: 153mm x 229mm x 14mm
- Gewicht: 386g
- ISBN-13: 9780415807876
- ISBN-10: 0415807875
- Artikelnr.: 35420844
Rebekah Willett is a lecturer at the Institute of Education, University of London, where she teaches on the MA in Culture, Language and Communication. Muriel Robinson is Principal and Professor of Digital Literacies at Bishop Grosseteste University College Lincoln. Jackie Marsh is Professor of Education at the University of Sheffield, UK, where she directs the EdD.
1. Introduction: Encountering Play and Creativity in Everyday Life Rebekah
Willett and Muriel Robinson Section 1: Contexts of Digital Cultures
Introduction to Section One 2. Games within Games: Convergence and Critical
Literacy Catherine Beavis 3. Achieving a Global Reach on Children's
Cultural Markets: Managing the Stakes of Inter-Textuality in Digital
Cultures Valérie-Inés de la Ville and Laurent Durup 4. Consumption,
Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett
Section 2: Children and Digital Cultures Introduction to Section Two 5. The
Texts of Me and the Texts of Us: Improvisation and Polished Performance in
Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of
Thick Play and Big Worlds Margaret Mackey 7. Online Connections,
Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the
Spatial Economy of Children's Play across Digital Divides: What
Consequences for Creativity and Agency? Beth Cross Section 3: Play,
Creativity and Digital Learning Introduction to Section Three 9.
Creativity: Exploring the Rhetorics and the Realities Shakuntala Banaji
10. What Education Has to Teach Us about Games and Game Play Caroline
Pelletier 11. Digital Cultures, Play, Creativity: Trapped Underground.jpg
Victoria Carrington 12. Productive Pedagogies: Play, Creativity and Digital
Cultures in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and
Rebekah Willett
Willett and Muriel Robinson Section 1: Contexts of Digital Cultures
Introduction to Section One 2. Games within Games: Convergence and Critical
Literacy Catherine Beavis 3. Achieving a Global Reach on Children's
Cultural Markets: Managing the Stakes of Inter-Textuality in Digital
Cultures Valérie-Inés de la Ville and Laurent Durup 4. Consumption,
Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett
Section 2: Children and Digital Cultures Introduction to Section Two 5. The
Texts of Me and the Texts of Us: Improvisation and Polished Performance in
Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of
Thick Play and Big Worlds Margaret Mackey 7. Online Connections,
Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the
Spatial Economy of Children's Play across Digital Divides: What
Consequences for Creativity and Agency? Beth Cross Section 3: Play,
Creativity and Digital Learning Introduction to Section Three 9.
Creativity: Exploring the Rhetorics and the Realities Shakuntala Banaji
10. What Education Has to Teach Us about Games and Game Play Caroline
Pelletier 11. Digital Cultures, Play, Creativity: Trapped Underground.jpg
Victoria Carrington 12. Productive Pedagogies: Play, Creativity and Digital
Cultures in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and
Rebekah Willett
1. Introduction: Encountering Play and Creativity in Everyday Life Rebekah
Willett and Muriel Robinson Section 1: Contexts of Digital Cultures
Introduction to Section One 2. Games within Games: Convergence and Critical
Literacy Catherine Beavis 3. Achieving a Global Reach on Children's
Cultural Markets: Managing the Stakes of Inter-Textuality in Digital
Cultures Valérie-Inés de la Ville and Laurent Durup 4. Consumption,
Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett
Section 2: Children and Digital Cultures Introduction to Section Two 5. The
Texts of Me and the Texts of Us: Improvisation and Polished Performance in
Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of
Thick Play and Big Worlds Margaret Mackey 7. Online Connections,
Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the
Spatial Economy of Children's Play across Digital Divides: What
Consequences for Creativity and Agency? Beth Cross Section 3: Play,
Creativity and Digital Learning Introduction to Section Three 9.
Creativity: Exploring the Rhetorics and the Realities Shakuntala Banaji
10. What Education Has to Teach Us about Games and Game Play Caroline
Pelletier 11. Digital Cultures, Play, Creativity: Trapped Underground.jpg
Victoria Carrington 12. Productive Pedagogies: Play, Creativity and Digital
Cultures in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and
Rebekah Willett
Willett and Muriel Robinson Section 1: Contexts of Digital Cultures
Introduction to Section One 2. Games within Games: Convergence and Critical
Literacy Catherine Beavis 3. Achieving a Global Reach on Children's
Cultural Markets: Managing the Stakes of Inter-Textuality in Digital
Cultures Valérie-Inés de la Ville and Laurent Durup 4. Consumption,
Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett
Section 2: Children and Digital Cultures Introduction to Section Two 5. The
Texts of Me and the Texts of Us: Improvisation and Polished Performance in
Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of
Thick Play and Big Worlds Margaret Mackey 7. Online Connections,
Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the
Spatial Economy of Children's Play across Digital Divides: What
Consequences for Creativity and Agency? Beth Cross Section 3: Play,
Creativity and Digital Learning Introduction to Section Three 9.
Creativity: Exploring the Rhetorics and the Realities Shakuntala Banaji
10. What Education Has to Teach Us about Games and Game Play Caroline
Pelletier 11. Digital Cultures, Play, Creativity: Trapped Underground.jpg
Victoria Carrington 12. Productive Pedagogies: Play, Creativity and Digital
Cultures in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and
Rebekah Willett