Playable Bodies shows how dance video games work as engines of humor, social risk, and intimacy, urging players to dance like nobody's watching-while being tracked by motion-sensing interfaces in their living rooms. Author Kiri Miller looks at game design and player experiences across media platforms, presenting a new theory of "intimate media."
Playable Bodies shows how dance video games work as engines of humor, social risk, and intimacy, urging players to dance like nobody's watching-while being tracked by motion-sensing interfaces in their living rooms. Author Kiri Miller looks at game design and player experiences across media platforms, presenting a new theory of "intimate media."
Kiri Miller is an Associate Professor of Music at Brown University. Her research stands at the intersection of media studies, performance studies, and ethnomusicology. She is the author of Playing Along: Digital Games, YouTube, and Virtual Performance and Traveling Home: Sacred Harp Singing and American Pluralism. Her work has been supported by fellowships from the Radcliffe Institute for Advanced Study and the American Council of Learned Societies.
Inhaltsangabe
Contents Acknowledgments Introduction: Dance Games and Body Work 1. "I See You, I See You!" 2. Dancing Difference / Gaming Gender 3. Listening Like a Dancer 4. Practice, Practice, Practice 5. FTFO: Choreographic Labor 6. Intimate Media: Body Projects Megamix Notes References Index
Contents Acknowledgments Introduction: Dance Games and Body Work 1. "I See You, I See You!" 2. Dancing Difference / Gaming Gender 3. Listening Like a Dancer 4. Practice, Practice, Practice 5. FTFO: Choreographic Labor 6. Intimate Media: Body Projects Megamix Notes References Index
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