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"Pearce explores a new theory of play, to help us get at the question: How do we know we are playing? The book is broken into three parts: the first explores a variety of concepts derived from social theory, the second shows how we can apply these frames in practice, and the third part then focuses on a series of specific case studies and examples"--

Produktbeschreibung
"Pearce explores a new theory of play, to help us get at the question: How do we know we are playing? The book is broken into three parts: the first explores a variety of concepts derived from social theory, the second shows how we can apply these frames in practice, and the third part then focuses on a series of specific case studies and examples"--
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Autorenporträt
Celia Pearce is the author of Communities of Play (MIT Press) and IndieCade: A History. Her award-winning game designs include Virtual Adventures and eBee, an electronic quilt game, which won the 2017 award for Most Innovative Board Game at the Boston Festival of Independent Games. She is also a cofounder of IndieCade and Co-Executive Director of the Playable Theatre Project.