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Addresses the additions, continuations, and reordering of the "Canterbury Tales" found in the manuscripts and early printed editions of the "Tales". Using examples and theories from new media studies, the author demonstrates that the "Tales" are best viewed as an "interactive fiction," reshaped by active readers.
Playing the Canterbury Tales addresses the additions, continuations and reordering found in early copies of the Canterbury Tales. Using examples and theories from new media studies, Higl demonstrates that the Tales are best viewed as an 'interactive fiction.' Readers participated
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Produktbeschreibung
Addresses the additions, continuations, and reordering of the "Canterbury Tales" found in the manuscripts and early printed editions of the "Tales". Using examples and theories from new media studies, the author demonstrates that the "Tales" are best viewed as an "interactive fiction," reshaped by active readers.
Playing the Canterbury Tales addresses the additions, continuations and reordering found in early copies of the Canterbury Tales. Using examples and theories from new media studies, Higl demonstrates that the Tales are best viewed as an 'interactive fiction.' Readers participated in the on-going creation and production of the tales by adding new text, rearranging existing text, and through this textual transmission, introduced new social and literary meaning to the work.
Autorenporträt
Andrew Higl is an assistant professor of English at Winona State University, USA.