Heidi A. Campbell is Associate Professor of Communication at Texas A&M University, where she teaches media studies. She is author of Exploring Religious Community Online and When Religion Meets New Media, and editor of Digital Religion. She is Director of the Network for New Media, Religion, and Digital Culture Studies. Gregory P. Grieve is Associate Professor in Religious Studies at the University of North Carolina at Greensboro. He is Director of MERGE: A Network for Collaborative Interdisciplinary Scholarship in UNCG¿s College of Arts and Sciences, and co-chair of the American Academy of…mehr
Heidi A. Campbell is Associate Professor of Communication at Texas A&M University, where she teaches media studies. She is author of Exploring Religious Community Online and When Religion Meets New Media, and editor of Digital Religion. She is Director of the Network for New Media, Religion, and Digital Culture Studies. Gregory P. Grieve is Associate Professor in Religious Studies at the University of North Carolina at Greensboro. He is Director of MERGE: A Network for Collaborative Interdisciplinary Scholarship in UNCG¿s College of Arts and Sciences, and co-chair of the American Academy of Religion¿s section on Religion and Popular Culture. He is author of Retheorizing Religion in Nepal and editor (with Steven Engler) of Historicizing "Tradition" in the Study of Religion.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Edited by Heidi A. Campbell and Gregory Price Grieve
Inhaltsangabe
Introduction: What Playing with Religion Offers Digital Game Studies / Heidi A. Campbell and Gregory Price Grieve Part 1: Explorations in Religiously Themed Games 1. Dreidels to Dante's Inferno: Toward a Typology of Religious Games / Jason Anthony 2. Locating the Pixelated Jew: A Multimodal Method for Exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams 3. The Global Mediatization of Hinduism through Digital Games: Representation versus Simulation in Hanuman: Boy Warrior / Xenia Zeiler 4. Silent Hill and Fatal Frame: Finding Transcendent Horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter Part 2: Religion in Mainstream Games 5. From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games / Vit isler 6. Citing the Medieval: Using Religion as World-Building Infrastructure in Fantasy MMORPGs / Rabia Gregory 7. Hardcore Christian Gamers: How Religion Shapes Evangelical Play / Shanny Luft 8. Filtering Cultural Feedback: Religion, Censorship and Localization in Actraiser and Other Mainstream Video Games / Peter Likarish Part 3: Gaming as Implicit Religion 9. The Importance of Playing in Earnest / Rachel Wagner 10. "God Modes" and "God Moods": What Does a Digital Game Need to Be Spiritually Effective? / Oliver Steffen 11. Bridging Multiple Realities: Religion, Play and Alfred Schutz's Theory of the Life-World / Michael Waltemathe 12. They Kill Mystery: The Mechanistic Bias of Video Game Representations of Religion and Spirituality / Kevin Schuts Gameography Contributors Index
Introduction: What Playing with Religion Offers Digital Game Studies / Heidi A. Campbell and Gregory Price Grieve Part 1: Explorations in Religiously Themed Games 1. Dreidels to Dante's Inferno: Toward a Typology of Religious Games / Jason Anthony 2. Locating the Pixelated Jew: A Multimodal Method for Exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams 3. The Global Mediatization of Hinduism through Digital Games: Representation versus Simulation in Hanuman: Boy Warrior / Xenia Zeiler 4. Silent Hill and Fatal Frame: Finding Transcendent Horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter Part 2: Religion in Mainstream Games 5. From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games / Vit isler 6. Citing the Medieval: Using Religion as World-Building Infrastructure in Fantasy MMORPGs / Rabia Gregory 7. Hardcore Christian Gamers: How Religion Shapes Evangelical Play / Shanny Luft 8. Filtering Cultural Feedback: Religion, Censorship and Localization in Actraiser and Other Mainstream Video Games / Peter Likarish Part 3: Gaming as Implicit Religion 9. The Importance of Playing in Earnest / Rachel Wagner 10. "God Modes" and "God Moods": What Does a Digital Game Need to Be Spiritually Effective? / Oliver Steffen 11. Bridging Multiple Realities: Religion, Play and Alfred Schutz's Theory of the Life-World / Michael Waltemathe 12. They Kill Mystery: The Mechanistic Bias of Video Game Representations of Religion and Spirituality / Kevin Schuts Gameography Contributors Index
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826