An accessible and engaging introduction to the critical study of popular culture, which provides students with the tools they need to make sense of the popular culture that inundates their everyday lives.
An accessible and engaging introduction to the critical study of popular culture, which provides students with the tools they need to make sense of the popular culture that inundates their everyday lives.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Charles Soukup is Professor of Communication Studies at the University of Northern Colorado, where his work engages the social impacts of communication technology and media ecology. Soukup is the author of Exploring Screen Culture via Apple's Mobile Devices: Life through the Looking Glass (2016), and has published work on digital ethnography, representations of technology and pleasure in film, television and conspiracy, video games and masculinity, and fandom. Christina R. Foust is Professor of Communication Studies at Metropolitan State University of Denver, where her work engages rhetoric, power, and social change in a variety of contexts, including social movements and popular culture. She is lead editor of What Democracy Looks Like: The Rhetoric of Social Movements and Counterpublics (2017), and author of Transgression as a Mode of Resistance (2010). Her recent work considers media ecology and memes in social movement.
Inhaltsangabe
1. Introducing popular culture in everyday life 2. The business of popular culture 3. Consuming popular culture 4. Identity and popular culture 5. The communities of popular culture 6. Story and popular culture 7. The interconnectedness of popular culture 8. The sensations of popular culture 9. Globalization and popular culture 10. The simulation of popular culture 11. The games of popular culture 12. The spaces of popular culture 13. Conclusion: Going "meta" with popular culture in everyday life
1. Introducing popular culture in everyday life 2. The business of popular culture 3. Consuming popular culture 4. Identity and popular culture 5. The communities of popular culture 6. Story and popular culture 7. The interconnectedness of popular culture 8. The sensations of popular culture 9. Globalization and popular culture 10. The simulation of popular culture 11. The games of popular culture 12. The spaces of popular culture 13. Conclusion: Going "meta" with popular culture in everyday life
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