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The fourth edition of Popular Culture: Introductory Perspectives features a fully updated text with new material on celebrity in the digital age and our human desire for meaning. The most accessible text on the market, this new edition expands the illustration program and adds a suite of teaching ancillaries.
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The fourth edition of Popular Culture: Introductory Perspectives features a fully updated text with new material on celebrity in the digital age and our human desire for meaning. The most accessible text on the market, this new edition expands the illustration program and adds a suite of teaching ancillaries.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Globe Pequot Publishing Group Inc/Bloomsbury
- Fourth Edition
- Seitenzahl: 402
- Erscheinungstermin: 12. Juli 2018
- Englisch
- Abmessung: 235mm x 157mm x 28mm
- Gewicht: 801g
- ISBN-13: 9781538107423
- ISBN-10: 1538107422
- Artikelnr.: 51799643
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: Globe Pequot Publishing Group Inc/Bloomsbury
- Fourth Edition
- Seitenzahl: 402
- Erscheinungstermin: 12. Juli 2018
- Englisch
- Abmessung: 235mm x 157mm x 28mm
- Gewicht: 801g
- ISBN-13: 9781538107423
- ISBN-10: 1538107422
- Artikelnr.: 51799643
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Marcel Danesi is Professor in the Department of Anthropology at the University of Toronto, and holds an appointment at the Ontario Institute for Studies in Education as professor and researcher in bilingual education. Danesi is the author of some of CSPI's most prominent and engaging texts, including Linguistic Anthropology (2012); Geeks, Goths, and Gangstas (2010); and Messages, Signs and Meanings (2004). Danesi has published hundreds of books on language, semiotics, and puzzles, as well as language manuals for the study of Italian and Spanish; he is editor-in-chief of Semiotica, the official journal of the International Association for Semiotic Studies. In 1998, Danesi was elected a Fellow of the Royal Society of Canada, and his work has been featured in The New York Times, the Toronto Star, and Psychology Today. A guest on several broadcast outlets, including National Public Radio; Danesi writes 1950s-inspired music and plays the piano for his rock 'n roll band, The Semiotones.
Preface 1 What Is Pop Culture? Defining Pop Culture Origins and Spread The
Medieval Entertainments Carnivals and Circuses The Role of Opera Pop
Culture, Material Culture, and Technology Features of Pop Culture Studying
Pop Culture 2 Explaining Pop Culture Communications Models Critical
Theories Psychological and Sociological Theories Semiotic Approaches
Transgression Theories The Nature of Popularity Popularity in the Age of
the Internet 3 The Business of Pop Culture The Market for Pop Culture The
Pop Culture Industry Fad Culture Celebrity Culture Nano-Celebrities A Model
4 Popular Print Culture Books Newspapers Magazines Comics The News Media
and the Nature of Representation 5 Radio Culture Radio Broadcasting Radio
Genres The Radio Stage The Importance of Radio in Pop Culture History Radio
and the Evolution of Contemporary Society and Politics 6 Pop Music The
Advent of Pop Music Social Change Dissent Pop Music in the Internet Age
Music and the "Republic": Plato's View Revisited in the Internet Age 7
Cinema and Video Motion Pictures Postmodernism The Blockbuster Video
Culture Cinema in the Internet Age The Age of "Netflix" 8 Television
Television Broadcasting The Comedic and the Real Television as a Social
Text Effects TV in the Internet Age Reality TV and the Evolution of "Pop
Politics" 9 Advertising and Branding Advertising Ad Culture Branding
Advertising in the Internet Age 10 Pop Language Defining Pop Language Slang
Spelling Style Textspeak The Language of Emoji 11 Online Pop Culture Back
to McLuhan The Online Stage Social Media Memes YouTube The Virtual
Marketplace for Pop Culture 12 Forever Pop The Show Must Go On Pop Culture
Spread Pop Culture in the Global Village Will Pop Culture Survive?
Exercises and Discussion Questions Glossary References and Further Reading
Medieval Entertainments Carnivals and Circuses The Role of Opera Pop
Culture, Material Culture, and Technology Features of Pop Culture Studying
Pop Culture 2 Explaining Pop Culture Communications Models Critical
Theories Psychological and Sociological Theories Semiotic Approaches
Transgression Theories The Nature of Popularity Popularity in the Age of
the Internet 3 The Business of Pop Culture The Market for Pop Culture The
Pop Culture Industry Fad Culture Celebrity Culture Nano-Celebrities A Model
4 Popular Print Culture Books Newspapers Magazines Comics The News Media
and the Nature of Representation 5 Radio Culture Radio Broadcasting Radio
Genres The Radio Stage The Importance of Radio in Pop Culture History Radio
and the Evolution of Contemporary Society and Politics 6 Pop Music The
Advent of Pop Music Social Change Dissent Pop Music in the Internet Age
Music and the "Republic": Plato's View Revisited in the Internet Age 7
Cinema and Video Motion Pictures Postmodernism The Blockbuster Video
Culture Cinema in the Internet Age The Age of "Netflix" 8 Television
Television Broadcasting The Comedic and the Real Television as a Social
Text Effects TV in the Internet Age Reality TV and the Evolution of "Pop
Politics" 9 Advertising and Branding Advertising Ad Culture Branding
Advertising in the Internet Age 10 Pop Language Defining Pop Language Slang
Spelling Style Textspeak The Language of Emoji 11 Online Pop Culture Back
to McLuhan The Online Stage Social Media Memes YouTube The Virtual
Marketplace for Pop Culture 12 Forever Pop The Show Must Go On Pop Culture
Spread Pop Culture in the Global Village Will Pop Culture Survive?
Exercises and Discussion Questions Glossary References and Further Reading
Preface 1 What Is Pop Culture? Defining Pop Culture Origins and Spread The
Medieval Entertainments Carnivals and Circuses The Role of Opera Pop
Culture, Material Culture, and Technology Features of Pop Culture Studying
Pop Culture 2 Explaining Pop Culture Communications Models Critical
Theories Psychological and Sociological Theories Semiotic Approaches
Transgression Theories The Nature of Popularity Popularity in the Age of
the Internet 3 The Business of Pop Culture The Market for Pop Culture The
Pop Culture Industry Fad Culture Celebrity Culture Nano-Celebrities A Model
4 Popular Print Culture Books Newspapers Magazines Comics The News Media
and the Nature of Representation 5 Radio Culture Radio Broadcasting Radio
Genres The Radio Stage The Importance of Radio in Pop Culture History Radio
and the Evolution of Contemporary Society and Politics 6 Pop Music The
Advent of Pop Music Social Change Dissent Pop Music in the Internet Age
Music and the "Republic": Plato's View Revisited in the Internet Age 7
Cinema and Video Motion Pictures Postmodernism The Blockbuster Video
Culture Cinema in the Internet Age The Age of "Netflix" 8 Television
Television Broadcasting The Comedic and the Real Television as a Social
Text Effects TV in the Internet Age Reality TV and the Evolution of "Pop
Politics" 9 Advertising and Branding Advertising Ad Culture Branding
Advertising in the Internet Age 10 Pop Language Defining Pop Language Slang
Spelling Style Textspeak The Language of Emoji 11 Online Pop Culture Back
to McLuhan The Online Stage Social Media Memes YouTube The Virtual
Marketplace for Pop Culture 12 Forever Pop The Show Must Go On Pop Culture
Spread Pop Culture in the Global Village Will Pop Culture Survive?
Exercises and Discussion Questions Glossary References and Further Reading
Medieval Entertainments Carnivals and Circuses The Role of Opera Pop
Culture, Material Culture, and Technology Features of Pop Culture Studying
Pop Culture 2 Explaining Pop Culture Communications Models Critical
Theories Psychological and Sociological Theories Semiotic Approaches
Transgression Theories The Nature of Popularity Popularity in the Age of
the Internet 3 The Business of Pop Culture The Market for Pop Culture The
Pop Culture Industry Fad Culture Celebrity Culture Nano-Celebrities A Model
4 Popular Print Culture Books Newspapers Magazines Comics The News Media
and the Nature of Representation 5 Radio Culture Radio Broadcasting Radio
Genres The Radio Stage The Importance of Radio in Pop Culture History Radio
and the Evolution of Contemporary Society and Politics 6 Pop Music The
Advent of Pop Music Social Change Dissent Pop Music in the Internet Age
Music and the "Republic": Plato's View Revisited in the Internet Age 7
Cinema and Video Motion Pictures Postmodernism The Blockbuster Video
Culture Cinema in the Internet Age The Age of "Netflix" 8 Television
Television Broadcasting The Comedic and the Real Television as a Social
Text Effects TV in the Internet Age Reality TV and the Evolution of "Pop
Politics" 9 Advertising and Branding Advertising Ad Culture Branding
Advertising in the Internet Age 10 Pop Language Defining Pop Language Slang
Spelling Style Textspeak The Language of Emoji 11 Online Pop Culture Back
to McLuhan The Online Stage Social Media Memes YouTube The Virtual
Marketplace for Pop Culture 12 Forever Pop The Show Must Go On Pop Culture
Spread Pop Culture in the Global Village Will Pop Culture Survive?
Exercises and Discussion Questions Glossary References and Further Reading