"A comprehensive introduction to the Julia programming language. Provides a step-by-step foundation on the language's basics before diving into how to write effective Julia programs that solve real-world problems in various scientific fields. Readers will use Julia to explore and visualize data, solve equations, write simulations, and create libraries. Contains hundreds of working code examples and illustrations"--
"A comprehensive introduction to the Julia programming language. Provides a step-by-step foundation on the language's basics before diving into how to write effective Julia programs that solve real-world problems in various scientific fields. Readers will use Julia to explore and visualize data, solve equations, write simulations, and create libraries. Contains hundreds of working code examples and illustrations"--Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Lee Phillips was a theoretical and computational physicist at the Naval Research Laboratory for 21 years. He has presented his research in numerous scientific papers and international conferences. He has also written many popular articles on science and its history, and on the use of computers in research. He’s involved with science education and outreach, including serving on the Board of Directors of the Friends of Arlington’s Planetarium and maintaining their website.
Inhaltsangabe
Introduction PART I: LEARNING JULIA Chapter 1: Getting Started Chapter 2: Language Basics Chapter 3: Modules and Packages Chapter 4: The Plotting System Chapter 5: Collections Chapter 6: Functions, Metaprogramming, and Errors Chapter 7: Diagrams and Animations Chapter 8: The Type System PART II: APPLICATIONS Chapter 9: Physics Chapter 10: Statistics Chapter 11: Biology Chapter 12: Mathematics Chapter 13: Scientific Machine Learning Chapter 14: Signal and Image Processing Chapter 15: Parallel Processing Index
Introduction PART I: LEARNING JULIA Chapter 1: Getting Started Chapter 2: Language Basics Chapter 3: Modules and Packages Chapter 4: The Plotting System Chapter 5: Collections Chapter 6: Functions, Metaprogramming, and Errors Chapter 7: Diagrams and Animations Chapter 8: The Type System PART II: APPLICATIONS Chapter 9: Physics Chapter 10: Statistics Chapter 11: Biology Chapter 12: Mathematics Chapter 13: Scientific Machine Learning Chapter 14: Signal and Image Processing Chapter 15: Parallel Processing Index
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