Reverse the conceptions of education professionals themselves regarding education and the way it occurs constitutes the initial kickoff to modify the classroom environment, providing active learning. When we think about active learning methodologies, we can cite educational games. Educational games represent an effective tool for the teaching-learning process, as they correspond to playful activities and awaken the interest of the learner for learning. From this perspective, ecological games provide valuable methodological support by involving collective activities, contributing to strengthen the spirit of cooperation between students, strengthening the bond with other individuals, relating the playful and the environment, considering as the fruit of socio-cultural interaction between citizens. The purpose was to elaborate educational practices active in ecology to support the teaching work, containing didactic games, simulations of ecological interactions, discussions of music, documentaries and cartoons with ecological basis, directed to the High School, using low cost resources and much creativity.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.