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Erscheint vorauss. 9. September 2025
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An eye-opening look at the rapidly rising growth of gaming and the companies--including Peloton, Burberry, the New York Times, BMW, and Chipotle--that are using games to win over customers. Today's consumers demand more than products--they crave immersive, personalized experiences. So traditional marketing and engagement strategies have lost their edge. The new frontier? Gaming, where over three billion people worldwide spend their time, attention, and money. In Press Play, Bastian Bergmann, the co-founder and COO of Solsten, shows how visionary companies are capitalizing on gaming's…mehr

Produktbeschreibung
An eye-opening look at the rapidly rising growth of gaming and the companies--including Peloton, Burberry, the New York Times, BMW, and Chipotle--that are using games to win over customers. Today's consumers demand more than products--they crave immersive, personalized experiences. So traditional marketing and engagement strategies have lost their edge. The new frontier? Gaming, where over three billion people worldwide spend their time, attention, and money. In Press Play, Bastian Bergmann, the co-founder and COO of Solsten, shows how visionary companies are capitalizing on gaming's unstoppable rise. Drawing on exclusive interviews and access to forward-thinking companies--from luxury fashion houses to groundbreaking startups--Bergmann provides an insider's view of gaming's transformative power. He also delivers a practical road map for business leaders, offering strategies that scale from low-risk partnerships to ambitious, full-scale gaming ventures. Filled with cutting-edge insights and behind-the-scene stories, Press Play will help you understand the lucrative world of video games and offer customers what they really crave.
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Autorenporträt
Bastian Bergmann has spent his entire career at the intersection of digital strategy, entertainment/media, and AI. He is the cofounder and COO of Solsten, a technology startup that empowers companies globally to deeply understand their audiences and create resonating experiences for them. Among its customers are globally recognized companies and brands such as Activision Blizzard, Zynga, Electronic Arts, Sony, Supercell, Peloton, Dentsu, and many more. He is also a former consultant at BCG, where he advised large corporations in healthcare, insurance, industrial goods, and the energy sector on their digital strategies.