To the Second Edition This book is designed both for introductory courses in computer problem solving, at the freshman and sophomore college level, and for individual self study. The first edition of this book has been used for teaching introductory classes at University of California San Diego (UCSD), University of California Irvine (UCI), and many other schools. This second edition is based on our experience using the text over the past six years with a broad range of students. We have taught the course using variations on Keller's Personalized System of Instruction (PSI). The organization…mehr
To the Second Edition This book is designed both for introductory courses in computer problem solving, at the freshman and sophomore college level, and for individual self study. The first edition of this book has been used for teaching introductory classes at University of California San Diego (UCSD), University of California Irvine (UCI), and many other schools. This second edition is based on our experience using the text over the past six years with a broad range of students. We have taught the course using variations on Keller's Personalized System of Instruction (PSI). The organization of this book is conducive to this approach but does not require it. PSI methods allow slightly more material to be absorbed by the students than is the case with the traditional lecture/recitation presentation. PSI allows grading according to the number of chapter units completed. In a 10 week quarter, virtually all students who pass the course at UCSDand UCI complete the material covered in the first eleven chapters and the exercises associated with them. A substantial portion complete the entire fifteen chapters. For a conventional presentation under the semester system, the 15 chapters should present an appropriate amount of material for the average student.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
0. Introduction.- 1. Problem Examples.- 2. Algorithms, Data, and Programs.- 3. The Choice of Pascal as our Programming Language.- 4. Equipment - Micro, Mini, and Maxi Computers.- 5. Graphic Display Devices.- 6. Organization of the Book.- 7. Computer Jargon.- 8. The Goal Statements.- 9. Study Habits.- 1. Getting Started.- 1. Goals.- 2. Commands to the Computer..- 3. Drawing Simple Pictures with Commands.- 4. A Pascal Program Using the Turtle.- 5. Modifying a Program with the Editor.- 6. Running the Modified Program.- 7. Disk Library and Workfile.- 8. Syntax Diagrams.- 9. Syntax for and .- 10. Sample Program Using 's.- 2. Procedures and Variables.- 1. Goals.- 2. Background.- 3. Procedures.- 4. Calling One Procedure from Another.- 5. Parameters.- 6. Syntax for Procedures.- 7. Variables.- 8. Syntax for Variables.- 9. Preliminaries on Arithmetic Expressions.- 10. Working with STRING variables.- 11. Built-in Procedures and Functions for Strings.- 12. Sample Programs Using Strings.- 3. Control Structures 1.- 1. Goals.- 2. Background.- 1. The WHILE Statement.- 2. The IF Statement.- 3. Two-way IF Statement, Syntax for IF Statements.- 4. Syntax of Boolean Expressions.- 5. Sample Program - PLOTNAME.- 4. Control Structures II.- 1. Goals.- 2. Background.- 3. The FOR Statement.- 4. The REPEAT Statement.- 5. The CASE Statement.- 6. Boolean Variables.- 7. Hints on Boolean Expressions and IF Statements.- 8. Note on Indentation.- 5. More on Procedures - Scope.- 1. Goals.- 2. Background.- 3. Scope of Variable Identifiers.- 4. Nested Procedures.- 5. Case Study - Using Nested Procedures.- 6. Declaring Your Own Functions.- 7. Variable Parameters.- 8. Recursive Procedures.- 9. Misuses of Recursion in Pascal.- 10. Applications of Recursion.- 6. Handling Complex Program Structure.-1. Goals.- 2. Background.- 3. What is an Algorithm?.- 4. Level of Detail.- 5. Structure Diagrams.- 6. Progressive Development of Algorithms.- 7. Structure Diagrams of some Sample Programs.- 8. Solving a Problem based on Conceptual Description.- 9. Three Challenging Problems.- 7. Data Representation.- 1. Goals.- 2. Background.- 3. Character Encoding.- 4. Arithmetic Expressions Assignment of Value.- 5. Integer Representations.- 6. Sample Program - Decimal to Binary Conversion.- 7. Real Number Representation.- 8. Rounding Error.- 9. Sample Program Converge.- 10. Random Numbers.- 8. Input and Output.- 1. Goals.- 2. Background.- 3. Differences Among Input/Output Systems.- 4. READ and READLN Statements.- 5. EOF and EOLN.- 6. File Identifiers: INPUT, OUTPUR and KEYBOARD.- 7. Sample Program AVERAGE.- 8. Sample Program MAKECHANGE.- 9. Sample Program DENOISE.- 10. Sample Program DEVOWEL.- 11. Sample Program DATECHECK.- 12. TEXT files.- 9. Basic Data Structures - I. Arrays.- 1. Goals.- 2. Background.- 3. Subscripted Variables.- 4. Declaration of ARRAY Variables.- 5. Using Arrays of One Dimention.- 6. Packed Character Arrays - Two Dimensions.- 7. Row and Column Sums - Crossfooting.- 8. Three or More Dimensions.- 9. More on Indexing..- 10. Basic Data Structures - II. Sets - Types.- 1. Goals.- 2. Background.- 3. Enumerated Types.- 4. Declaring Your Own Types.- 5. Subrange Types.- 6. Sets.- 7. Sample Program FOODSETS.- 8. Sample Program SETDEMO.- 9. Using Sets with Characters.- 11. Basic Data Structures - III.. Records.- 1. Goals.- 2. Background.- 3. Sample Program CLASSDATA.- 4. The WITH Statement.- 5. Sample Program STURECORD.- 12. Pointers.- 1. Goals.- 2. Background.- 3. Static and Dynamic Variables.- 4. Declaring pointers.- 5. Creating a dynamic variable.- 6.Records with pointers.- 7. Linked lists.- 8. Comparison of ponters.- 9. Summary of pointer operations.- 10. SPORTSCORE2 solved with pointers.- 13. Searching.- 1. Goals.- 2. Background.- 3. Review of Problem Solving Approach.- 4. Linear Search.- 5. Binary Search.- 6. Recursive Binary Search Algorithm.- 14. Sorting - I. Simple Algorithms.- 1. Goals.- 2. Background.- 3. Insertion Sort.- 4. Bubble Sort.- 5. Merging.- 15. Sorting - II. QUICKSORT.- 1. Goals.- 2. Background.- 3. Description of Quicksort.- 4. Improving on Bad Median Guesses.- 5. Recursive Structure Diagram.- Appendix A - Differences of UCSD's Pascal.- Appendix B - Glossary of Computer Jargon.- Appendix C - Built-in Procedures and Functions.- Appendix D - The UCSD Pascal System.- Appendix E - Syntax Diagrams.- Appendix F - ASCII.
0. Introduction.- 1. Problem Examples.- 2. Algorithms, Data, and Programs.- 3. The Choice of Pascal as our Programming Language.- 4. Equipment - Micro, Mini, and Maxi Computers.- 5. Graphic Display Devices.- 6. Organization of the Book.- 7. Computer Jargon.- 8. The Goal Statements.- 9. Study Habits.- 1. Getting Started.- 1. Goals.- 2. Commands to the Computer..- 3. Drawing Simple Pictures with Commands.- 4. A Pascal Program Using the Turtle.- 5. Modifying a Program with the Editor.- 6. Running the Modified Program.- 7. Disk Library and Workfile.- 8. Syntax Diagrams.- 9. Syntax for and .- 10. Sample Program Using 's.- 2. Procedures and Variables.- 1. Goals.- 2. Background.- 3. Procedures.- 4. Calling One Procedure from Another.- 5. Parameters.- 6. Syntax for Procedures.- 7. Variables.- 8. Syntax for Variables.- 9. Preliminaries on Arithmetic Expressions.- 10. Working with STRING variables.- 11. Built-in Procedures and Functions for Strings.- 12. Sample Programs Using Strings.- 3. Control Structures 1.- 1. Goals.- 2. Background.- 1. The WHILE Statement.- 2. The IF Statement.- 3. Two-way IF Statement, Syntax for IF Statements.- 4. Syntax of Boolean Expressions.- 5. Sample Program - PLOTNAME.- 4. Control Structures II.- 1. Goals.- 2. Background.- 3. The FOR Statement.- 4. The REPEAT Statement.- 5. The CASE Statement.- 6. Boolean Variables.- 7. Hints on Boolean Expressions and IF Statements.- 8. Note on Indentation.- 5. More on Procedures - Scope.- 1. Goals.- 2. Background.- 3. Scope of Variable Identifiers.- 4. Nested Procedures.- 5. Case Study - Using Nested Procedures.- 6. Declaring Your Own Functions.- 7. Variable Parameters.- 8. Recursive Procedures.- 9. Misuses of Recursion in Pascal.- 10. Applications of Recursion.- 6. Handling Complex Program Structure.-1. Goals.- 2. Background.- 3. What is an Algorithm?.- 4. Level of Detail.- 5. Structure Diagrams.- 6. Progressive Development of Algorithms.- 7. Structure Diagrams of some Sample Programs.- 8. Solving a Problem based on Conceptual Description.- 9. Three Challenging Problems.- 7. Data Representation.- 1. Goals.- 2. Background.- 3. Character Encoding.- 4. Arithmetic Expressions Assignment of Value.- 5. Integer Representations.- 6. Sample Program - Decimal to Binary Conversion.- 7. Real Number Representation.- 8. Rounding Error.- 9. Sample Program Converge.- 10. Random Numbers.- 8. Input and Output.- 1. Goals.- 2. Background.- 3. Differences Among Input/Output Systems.- 4. READ and READLN Statements.- 5. EOF and EOLN.- 6. File Identifiers: INPUT, OUTPUR and KEYBOARD.- 7. Sample Program AVERAGE.- 8. Sample Program MAKECHANGE.- 9. Sample Program DENOISE.- 10. Sample Program DEVOWEL.- 11. Sample Program DATECHECK.- 12. TEXT files.- 9. Basic Data Structures - I. Arrays.- 1. Goals.- 2. Background.- 3. Subscripted Variables.- 4. Declaration of ARRAY Variables.- 5. Using Arrays of One Dimention.- 6. Packed Character Arrays - Two Dimensions.- 7. Row and Column Sums - Crossfooting.- 8. Three or More Dimensions.- 9. More on Indexing..- 10. Basic Data Structures - II. Sets - Types.- 1. Goals.- 2. Background.- 3. Enumerated Types.- 4. Declaring Your Own Types.- 5. Subrange Types.- 6. Sets.- 7. Sample Program FOODSETS.- 8. Sample Program SETDEMO.- 9. Using Sets with Characters.- 11. Basic Data Structures - III.. Records.- 1. Goals.- 2. Background.- 3. Sample Program CLASSDATA.- 4. The WITH Statement.- 5. Sample Program STURECORD.- 12. Pointers.- 1. Goals.- 2. Background.- 3. Static and Dynamic Variables.- 4. Declaring pointers.- 5. Creating a dynamic variable.- 6.Records with pointers.- 7. Linked lists.- 8. Comparison of ponters.- 9. Summary of pointer operations.- 10. SPORTSCORE2 solved with pointers.- 13. Searching.- 1. Goals.- 2. Background.- 3. Review of Problem Solving Approach.- 4. Linear Search.- 5. Binary Search.- 6. Recursive Binary Search Algorithm.- 14. Sorting - I. Simple Algorithms.- 1. Goals.- 2. Background.- 3. Insertion Sort.- 4. Bubble Sort.- 5. Merging.- 15. Sorting - II. QUICKSORT.- 1. Goals.- 2. Background.- 3. Description of Quicksort.- 4. Improving on Bad Median Guesses.- 5. Recursive Structure Diagram.- Appendix A - Differences of UCSD's Pascal.- Appendix B - Glossary of Computer Jargon.- Appendix C - Built-in Procedures and Functions.- Appendix D - The UCSD Pascal System.- Appendix E - Syntax Diagrams.- Appendix F - ASCII.
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