The book includes peer-reviewed proceedings of the 14th edition of the Indian conference series on Human-Computer Interaction (HCI) Design and Research. The volume focuses on several aspects of interactive technology design within the larger context of innovation in emerging markets and diverse end-users. The focus areas include Design for User Experience and Usability, Design for Immersive Environment and Interactions, Design for Art, Culture, and Humanity, HCI for Games/ Entertainment Computing/ Creative Computation, Design for Indian Knowledge System and Social Organisation, Design for…mehr
The book includes peer-reviewed proceedings of the 14th edition of the Indian conference series on Human-Computer Interaction (HCI) Design and Research. The volume focuses on several aspects of interactive technology design within the larger context of innovation in emerging markets and diverse end-users. The focus areas include Design for User Experience and Usability, Design for Immersive Environment and Interactions, Design for Art, Culture, and Humanity, HCI for Games/ Entertainment Computing/ Creative Computation, Design for Indian Knowledge System and Social Organisation, Design for Digital Learning and Creativity, Design for HCI Applications. This book will be useful for academia, industry, professionals, and others interested in revisiting design approaches and methods.
Anirudha works in the field of Human-Computer Interaction (HCI) design. He works in two research areas - interaction design for emergent users in developing countries and integrating HCI with software engineering. Anirudha specializes in user studies, interaction design, and usability evaluations. He has worked in diverse domains, including healthcare, banking, education, literacy, text input, industrial equipment, and FMCG. His work has been on platforms such as desktops, the web, mobile phones, IVRs, ATMs, and custom hardware. Gavin's research lies in the fields of human-computer interaction and child-computer interaction. He focuses on designing and evaluating technologies in a wide range of contexts, including gaming, education, and health. He also uses various methods including Participatory design, survey tools, and technologies including eye tracking, to improve end users' experiences.
Inhaltsangabe
Framework for Conducting Maturity Evaluation of Teleconsultation Platforms A COVID-19 motivated project from India.- So, should I walk today or not.- Understanding Concerns and Queries on Health and Fitness Among Indian Older Adults.- Design and Evaluation of a Password Diversifier Tool.
Framework for Conducting Maturity Evaluation of Teleconsultation Platforms A COVID-19 motivated project from India.- So, should I walk today or not.- Understanding Concerns and Queries on Health and Fitness Among Indian Older Adults.- Design and Evaluation of a Password Diversifier Tool.
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