This TEEM 2022 Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceedings reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the…mehr
This TEEM 2022 Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceedings reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.
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Francisco José García-Peñalvo is a Professor in the Department of Computer Science and Automation at the University of Salamanca (USAL), Spain, with four six-year periods of research, one six-year period of transferring and innovation, and four five-year periods of recognized teaching. He received the Beatriz Galindo award for teaching excellence in 2019. Since 2006, he has been the head of the Research Group Recognized by the USAL GRIAL (The research GRoup of InterAction and e-Learning). He was Vice-Dean of Innovation and New Technologies of the Faculty of Sciences of the USAL between 2004 and 2007, and Vice-Rector of Technological Innovation between 2007 and 2009. He is currently the Rector's Delegate for Virtual Teaching, and the Coordinator of the Doctorate Programme in Education in the Knowledge Society at USAL. He has published more than 100 research papers in JCR (Journal Citation Reports)-indexed journals. Alicia García-Holgado is currently an Associate Professor of Computer Science at the University of Salamanca, Spain. She belongs to the GRIAL (The research GRoup of InterAction and e-Learning), focusing on developing technological ecosystems for knowledge management, and learning processes in heterogeneous contexts. Additionally, she leads the research line on promoting diversity and inclusion in the STEM (Science, technology, engineering, and mathematics) field. She is also board member of the Women in Computing Committee of the Scientific Society of Spanish Informatics and sub-coordinator of the CLEI (Latin American Centre for Computer Science Studies) Community for Latin American women in computing. She has co-authored more than 170 international publications in scientific journals and conferences, and participated in more than 50 national and international research projects.
Inhaltsangabe
Computational thinking and robotics in education.- Engineering Education: Teachers' and Students' Competences Recent Developments.- Technological Applications in Medical Training and Practice.- Implementation of Qualitative and Mixed Methods Researches.- Bridging the diversity gap in STEM.- Lab-based Education in STEM.- Identity, technology and education. Identity construction processes in hyperconnected ecosystems.- Gamification and Games for Learning (GAMILEARN).- Smart Learning.
Computational thinking and robotics in education.- Engineering Education: Teachers' and Students' Competences Recent Developments.- Technological Applications in Medical Training and Practice.- Implementation of Qualitative and Mixed Methods Researches.- Bridging the diversity gap in STEM.- Lab-based Education in STEM.- Identity, technology and education. Identity construction processes in hyperconnected ecosystems.- Gamification and Games for Learning (GAMILEARN).- Smart Learning.
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