Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.
Walk with veteran author Andrew Glassner; see exactly how each of his pieces evolves, including the mistakes he's made along the way (and how to fix them!), and the times when he changed direction. As your knowledge and skills grow, you'll understand why Processing is such a powerful tool for self-expression. It offers a 21st-century medium for expressing new ideas. This book gives you everything you need to know to explore new frontiers in your own images, animations, and interactive experiences.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Dr. Andrew Glassner is a writer-director, and a consultant in story structure, interactive fiction, games, and computer graphics. He has carried out research in 3D computer graphics at Bell Communications Research, the IBM Watson Research Lab, Xerox PARC, and Microsoft Research. His many research papers and books cover theory and practice in fields such as 2D graphics, 3D graphics, interactive storytelling, and digital sound synthesis. His design work has been featured in locations from musical instruments and tattoos to iPhone applications to museum exhibits. Glassner is now a full-time writer-director and educator, and a consultant in storytelling and interactive fiction to the computer game and online entertainment industries.
Inhaltsangabe
Overview. Setting Up and Getting Started. Basic Ideas: Variables. Functions and Tests. Color. Graphics Primitives. Human Input. Loops and Transparency. Transformations. Recursion. Randomness and Arrays. Catmull-Rom Curves. B ezier Curves. Objects. Fall Leaves. Images. Working with Files. Creating Patterns. An Action Lamp. Typography. 3D. Useful Odds and Ends. Projects. Big Projects. Keywords.
Overview. Setting Up and Getting Started. Basic Ideas: Variables. Functions and Tests. Color. Graphics Primitives. Human Input. Loops and Transparency. Transformations. Recursion. Randomness and Arrays. Catmull-Rom Curves. B ezier Curves. Objects. Fall Leaves. Images. Working with Files. Creating Patterns. An Action Lamp. Typography. 3D. Useful Odds and Ends. Projects. Big Projects. Keywords.
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