John S. Zaffuto
Producing Graphic Media for Sports
New Horizons and Possibilities for the Motion Media Specialist
John S. Zaffuto
Producing Graphic Media for Sports
New Horizons and Possibilities for the Motion Media Specialist
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Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications and future of the production of sports-oriented motion graphics.
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Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications and future of the production of sports-oriented motion graphics.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 152
- Erscheinungstermin: 16. Mai 2023
- Englisch
- Abmessung: 234mm x 156mm x 11mm
- Gewicht: 368g
- ISBN-13: 9781032199467
- ISBN-10: 1032199466
- Artikelnr.: 67401500
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 152
- Erscheinungstermin: 16. Mai 2023
- Englisch
- Abmessung: 234mm x 156mm x 11mm
- Gewicht: 368g
- ISBN-13: 9781032199467
- ISBN-10: 1032199466
- Artikelnr.: 67401500
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
John S. Zaffuto is an instructor and television facility operations manager at Southeastern Louisiana University. He has worked in the motion media creation industry for over 27 years. In that time, he has served in many roles, including broadcast production manager, chief editor, and post-production supervisor, managing and directing numerous local, regional, and national productions and campaigns.
List of Figures
Foreword
Acknowledgments
1. Evolution and Development of Sports-Oriented Graphics
2. Motion Graphics and the Broadcast and Streaming Environment
The Graphics Package
Show Elements
Set Elements
3. Motion Graphics and Live Presentation
The Nature of Live Event Presentation
Sources and Destinations
The "Hype" or "Intro" Video
Interactive Elements
Sport-Specific Considerations
4. Design Influences
About Design
Recognizing and Utilizing Design Influences
A Word About "Creativity"
Design Influences: Individual Sports
External Design Influences
Popular Culture and General Trends in Design
5. Graphic Standards and Sports-Oriented Motion Media
Specific Athletic Traditions
Regional Considerations
Visibility and Environment
Trends and Popular Tastes
Graphic Standards/Brand Guidelines/Visual Identity Kits
Graphic Standards and Motion Media
6. Social Media
The Social Media Aesthetic
Existing Features of the Social Media Aesthetic
Use Within the Broadcast and Live Stream
Use Within Event Presentation
7. Emerging Trends and Technologies
Mixed and Augmented Reality
Esports
Branded Synergy
On the Horizon
Artificial Intelligence
8. Post-Game Analysis
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index
Foreword
Acknowledgments
1. Evolution and Development of Sports-Oriented Graphics
2. Motion Graphics and the Broadcast and Streaming Environment
The Graphics Package
Show Elements
Set Elements
3. Motion Graphics and Live Presentation
The Nature of Live Event Presentation
Sources and Destinations
The "Hype" or "Intro" Video
Interactive Elements
Sport-Specific Considerations
4. Design Influences
About Design
Recognizing and Utilizing Design Influences
A Word About "Creativity"
Design Influences: Individual Sports
External Design Influences
Popular Culture and General Trends in Design
5. Graphic Standards and Sports-Oriented Motion Media
Specific Athletic Traditions
Regional Considerations
Visibility and Environment
Trends and Popular Tastes
Graphic Standards/Brand Guidelines/Visual Identity Kits
Graphic Standards and Motion Media
6. Social Media
The Social Media Aesthetic
Existing Features of the Social Media Aesthetic
Use Within the Broadcast and Live Stream
Use Within Event Presentation
7. Emerging Trends and Technologies
Mixed and Augmented Reality
Esports
Branded Synergy
On the Horizon
Artificial Intelligence
8. Post-Game Analysis
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index
List of Figures
Foreword
Acknowledgments
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index
Foreword
Acknowledgments
- Evolution and Development of Sports-Oriented Graphics
- Motion Graphics and the Broadcast and Streaming Environment
- Motion Graphics and Live Presentation
- Design Influences
- Graphic Standards and Sports-Oriented Motion Media
- Social Media
- Emerging Trends and Technologies
- Post-Game Analysis
The Graphics Package
Show Elements
Set Elements
The Nature of Live Event Presentation
Sources and Destinations
The "Hype" or "Intro" Video
Interactive Elements
Sport-Specific Considerations
About Design
Recognizing and Utilizing Design Influences
A Word About "Creativity"
Design Influences: Individual Sports
External Design Influences
Popular Culture and General Trends in Design
Specific Athletic Traditions
Regional Considerations
Visibility and Environment
Trends and Popular Tastes
Graphic Standards/Brand Guidelines/Visual Identity Kits
Graphic Standards and Motion Media
The Social Media Aesthetic
Existing Features of the Social Media Aesthetic
Use Within the Broadcast and Live Stream
Use Within Event Presentation
Mixed and Augmented Reality
Esports
Branded Synergy
On the Horizon
Artificial Intelligence
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index
List of Figures
Foreword
Acknowledgments
1. Evolution and Development of Sports-Oriented Graphics
2. Motion Graphics and the Broadcast and Streaming Environment
The Graphics Package
Show Elements
Set Elements
3. Motion Graphics and Live Presentation
The Nature of Live Event Presentation
Sources and Destinations
The "Hype" or "Intro" Video
Interactive Elements
Sport-Specific Considerations
4. Design Influences
About Design
Recognizing and Utilizing Design Influences
A Word About "Creativity"
Design Influences: Individual Sports
External Design Influences
Popular Culture and General Trends in Design
5. Graphic Standards and Sports-Oriented Motion Media
Specific Athletic Traditions
Regional Considerations
Visibility and Environment
Trends and Popular Tastes
Graphic Standards/Brand Guidelines/Visual Identity Kits
Graphic Standards and Motion Media
6. Social Media
The Social Media Aesthetic
Existing Features of the Social Media Aesthetic
Use Within the Broadcast and Live Stream
Use Within Event Presentation
7. Emerging Trends and Technologies
Mixed and Augmented Reality
Esports
Branded Synergy
On the Horizon
Artificial Intelligence
8. Post-Game Analysis
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index
Foreword
Acknowledgments
1. Evolution and Development of Sports-Oriented Graphics
2. Motion Graphics and the Broadcast and Streaming Environment
The Graphics Package
Show Elements
Set Elements
3. Motion Graphics and Live Presentation
The Nature of Live Event Presentation
Sources and Destinations
The "Hype" or "Intro" Video
Interactive Elements
Sport-Specific Considerations
4. Design Influences
About Design
Recognizing and Utilizing Design Influences
A Word About "Creativity"
Design Influences: Individual Sports
External Design Influences
Popular Culture and General Trends in Design
5. Graphic Standards and Sports-Oriented Motion Media
Specific Athletic Traditions
Regional Considerations
Visibility and Environment
Trends and Popular Tastes
Graphic Standards/Brand Guidelines/Visual Identity Kits
Graphic Standards and Motion Media
6. Social Media
The Social Media Aesthetic
Existing Features of the Social Media Aesthetic
Use Within the Broadcast and Live Stream
Use Within Event Presentation
7. Emerging Trends and Technologies
Mixed and Augmented Reality
Esports
Branded Synergy
On the Horizon
Artificial Intelligence
8. Post-Game Analysis
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index
List of Figures
Foreword
Acknowledgments
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index
Foreword
Acknowledgments
- Evolution and Development of Sports-Oriented Graphics
- Motion Graphics and the Broadcast and Streaming Environment
- Motion Graphics and Live Presentation
- Design Influences
- Graphic Standards and Sports-Oriented Motion Media
- Social Media
- Emerging Trends and Technologies
- Post-Game Analysis
The Graphics Package
Show Elements
Set Elements
The Nature of Live Event Presentation
Sources and Destinations
The "Hype" or "Intro" Video
Interactive Elements
Sport-Specific Considerations
About Design
Recognizing and Utilizing Design Influences
A Word About "Creativity"
Design Influences: Individual Sports
External Design Influences
Popular Culture and General Trends in Design
Specific Athletic Traditions
Regional Considerations
Visibility and Environment
Trends and Popular Tastes
Graphic Standards/Brand Guidelines/Visual Identity Kits
Graphic Standards and Motion Media
The Social Media Aesthetic
Existing Features of the Social Media Aesthetic
Use Within the Broadcast and Live Stream
Use Within Event Presentation
Mixed and Augmented Reality
Esports
Branded Synergy
On the Horizon
Artificial Intelligence
Key Principles
Key Skills
Career Possibilities
Maintaining Demo Materials
Final Thoughts
Index