Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.
Learn how to design an efficient, flexible pipeline to create a successful product; whether you are producing a cutting-edge video game or an animated film, a solid pipeline will arm you against lost time and wasted money.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Renee Dunlop has 20 years in the entertainment industry, working as a script analyst, editor, technical writer, and FX journalist where her work has been published in VFXWorld, Below the Line, 3D World, 3D Artist, CG World, CGSociety and Variety. Previously, she worked for Alias Wavefront, SGI, Sierra On-Line, xRez Studio, Image Metrics, Craft Animations, Fox and Sony. Her titles include costume designer and fabric artist, lecturer, project manager, art director and post-production artist spanning both film and games. Her traditional art has been exhibited in galleries and CG storyboard at James A. Michener Art Museum's Computer Graphics exhibition.
Inhaltsangabe
Chapter 1: Introduction Chapter 2: Production Pipeline Overview Chapter 3: Basic Functionality Chapter 4: Systems Infrastructure for a Studio Environment Chapter 5: Software for a Studio Environment Chapter 6: Handling Data Chapter 7: Asset Management Chapter 8: Production Management and Technology Chapter 9: Tying it All Together Chapter 10: Upcoming Trends and Technologies Chapter 11: Further Education Chapter 12: Glossary
Chapter 1: Introduction Chapter 2: Production Pipeline Overview Chapter 3: Basic Functionality Chapter 4: Systems Infrastructure for a Studio Environment Chapter 5: Software for a Studio Environment Chapter 6: Handling Data Chapter 7: Asset Management Chapter 8: Production Management and Technology Chapter 9: Tying it All Together Chapter 10: Upcoming Trends and Technologies Chapter 11: Further Education Chapter 12: Glossary
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