Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.
Professional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository.
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Autorenporträt
Michael Lively is an experienced software developer, and instructional designer with a special focus on game development, simulation, and technology integration. He has been programming for more than 25 years and developing for the web for over 10 years, with over eight years' development for the Flash platform.
Inhaltsangabe
Acknowledgments. Introduction. Part I: Getting Started. Chapter 1: Understanding Flash3D. Chapter 2: Getting Started With Papervision3D. Chapter 3: Rezzing Primitives. Chapter 4: Adding Materials. Part II: Working with Models and Data. Chapter 5: Creating 3D Models. Chapter 6: Working with Particle Systems. Chapter 7: Geocoding, XML, and Databases. Chapter 8: Gliding on AIR. Part III: Building Games and Websites. Chapter 9: Incorporating 3D Physics. Chapter 10: Building 3D Games for Wii. Chapter 11: Integrating the Flash Media Server. Chapter 12: Developing 3D Websites. Part IV: Extending PV3D and Beyond. Chapter 13: Making 3D Movies. Chapter 14: Taking Virtual Tours. Chapter 15: Adding Services. Chapter 16: Flash & Math: Exploring Flash 10 and Beyond. Appendix A: Pocket Reference. Appendix B: Companion Website. Index.
Acknowledgments. Introduction. Part I: Getting Started. Chapter 1: Understanding Flash3D. Chapter 2: Getting Started With Papervision3D. Chapter 3: Rezzing Primitives. Chapter 4: Adding Materials. Part II: Working with Models and Data. Chapter 5: Creating 3D Models. Chapter 6: Working with Particle Systems. Chapter 7: Geocoding, XML, and Databases. Chapter 8: Gliding on AIR. Part III: Building Games and Websites. Chapter 9: Incorporating 3D Physics. Chapter 10: Building 3D Games for Wii. Chapter 11: Integrating the Flash Media Server. Chapter 12: Developing 3D Websites. Part IV: Extending PV3D and Beyond. Chapter 13: Making 3D Movies. Chapter 14: Taking Virtual Tours. Chapter 15: Adding Services. Chapter 16: Flash & Math: Exploring Flash 10 and Beyond. Appendix A: Pocket Reference. Appendix B: Companion Website. Index.
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