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Scheme provides a flexible and powerful language for programming embodying many of the best features of logical and functional programming. This enjoyable book provides readers with an introduction to programming in Scheme by constructing a series of interesting and re-usable programs. The book includes two diskettes containing MIT Scheme to run on Windows PCs.
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Scheme provides a flexible and powerful language for programming embodying many of the best features of logical and functional programming. This enjoyable book provides readers with an introduction to programming in Scheme by constructing a series of interesting and re-usable programs. The book includes two diskettes containing MIT Scheme to run on Windows PCs.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Springer / Springer New York / Springer, Berlin
- Artikelnr. des Verlages: 978-0-387-94681-8
- 1996.
- Seitenzahl: 256
- Erscheinungstermin: 25. April 1996
- Englisch
- Abmessung: 254mm x 178mm x 15mm
- Gewicht: 476g
- ISBN-13: 9780387946818
- ISBN-10: 0387946810
- Artikelnr.: 24484689
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
- Verlag: Springer / Springer New York / Springer, Berlin
- Artikelnr. des Verlages: 978-0-387-94681-8
- 1996.
- Seitenzahl: 256
- Erscheinungstermin: 25. April 1996
- Englisch
- Abmessung: 254mm x 178mm x 15mm
- Gewicht: 476g
- ISBN-13: 9780387946818
- ISBN-10: 0387946810
- Artikelnr.: 24484689
- Herstellerkennzeichnung
- Books on Demand GmbH
- In de Tarpen 42
- 22848 Norderstedt
- info@bod.de
- 040 53433511
Mark Watson has been a professional developer for over a decade. His clients include the Department of Defense and other federal agencies, Pacific Bell, Nintendo, Disney, and Lutris Technologies. Mark has written 13 books for Hungry Minds, Morgan Kaufman, Springer Verlag, Sams, McGraw-Hill, and Wiley on topics ranging from artificial intelligence to Java programming for Windows.
1 Introduction.- 2 Tutorial Introduction to Scheme.- 2.1 Lists.- 2.2 Vectors.- 2.3 Logical tests.- 2.4 Defining local variables.- 2.5 Defining functions.- 2.6 Miscellaneous Scheme utility functions.- 3 Designing for Reuse.- 3.1 Modularity.- 3.2 Cohesion in function libraries.- 3.3 Loose coupling between library modules.- 3.4 Example: a library for genetic algorithms.- 3.5 Example application: allocating resources for sales and marketing.- 4 Writing Portable Scheme Code.- 4.1 Designing for portability.- 4.2 Isolating operating system and graphics code.- 4.3 A portable graphics library.- 4.4 Example library for displaying graph structures.- 4.5 Example: plotting Mandelbrot sets.- 4.6 Example: plotting chaotic population growth.- 5 An Iterative Approach to Analysis, Design, and Implementation.- 5.1 Preliminary analysis, design, and implementation of a network search program.- 5.2 Evaluation of the first implementation of the network search program.- 5.3 Improving our analysis, design, and implementation.- 6 Neural Network Library.- 6.1 Requirements for a neural network library.- 6.2 Design of a neural network library.- 6.3 Implementation of a neural network library.- 6.4 Example application: character recognition.- 7 Complex Data Structures.- 7.1 Using Scheme effectively to prototype and test complex data structures.- 7.2 Example application: natural language processing.- 8 Chess Playing Program.- 8.1 Analysis.- 8.2 Design.- 8.3 Implementation.- 9 Go Playing Program.- 9.1 Requirements and analysis.- 9.2 Module architecture.- 9.3 Interactively prototyping data structures.- 9.4 Low level Scheme functions to manipulate Go data structures.- 9.5 Go program design.- 9.6 Go program implementation.- 9.7 Ideas for improving the Go playing program.- Appendix A Installing and Runningthe MIT Scheme System.- Appendix B More Information Available on the Internet.
1 Introduction.- 2 Tutorial Introduction to Scheme.- 2.1 Lists.- 2.2 Vectors.- 2.3 Logical tests.- 2.4 Defining local variables.- 2.5 Defining functions.- 2.6 Miscellaneous Scheme utility functions.- 3 Designing for Reuse.- 3.1 Modularity.- 3.2 Cohesion in function libraries.- 3.3 Loose coupling between library modules.- 3.4 Example: a library for genetic algorithms.- 3.5 Example application: allocating resources for sales and marketing.- 4 Writing Portable Scheme Code.- 4.1 Designing for portability.- 4.2 Isolating operating system and graphics code.- 4.3 A portable graphics library.- 4.4 Example library for displaying graph structures.- 4.5 Example: plotting Mandelbrot sets.- 4.6 Example: plotting chaotic population growth.- 5 An Iterative Approach to Analysis, Design, and Implementation.- 5.1 Preliminary analysis, design, and implementation of a network search program.- 5.2 Evaluation of the first implementation of the network search program.- 5.3 Improving our analysis, design, and implementation.- 6 Neural Network Library.- 6.1 Requirements for a neural network library.- 6.2 Design of a neural network library.- 6.3 Implementation of a neural network library.- 6.4 Example application: character recognition.- 7 Complex Data Structures.- 7.1 Using Scheme effectively to prototype and test complex data structures.- 7.2 Example application: natural language processing.- 8 Chess Playing Program.- 8.1 Analysis.- 8.2 Design.- 8.3 Implementation.- 9 Go Playing Program.- 9.1 Requirements and analysis.- 9.2 Module architecture.- 9.3 Interactively prototyping data structures.- 9.4 Low level Scheme functions to manipulate Go data structures.- 9.5 Go program design.- 9.6 Go program implementation.- 9.7 Ideas for improving the Go playing program.- Appendix A Installing and Runningthe MIT Scheme System.- Appendix B More Information Available on the Internet.