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Start building apps for iOS 8 with Apple’s Swift programming language. If you’re grounded in the basics of Xcode and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video, access to user calendars and photos, and tracking the device’s location.
Writing an app for the iPad or iPhone? If you're grounded in Xcode basics and have a fairly good grasp of the
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Produktbeschreibung
Start building apps for iOS 8 with Apple’s Swift programming language. If you’re grounded in the basics of Xcode and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video, access to user calendars and photos, and tracking the device’s location.
Writing an app for the iPad or iPhone? If you're grounded in Xcode basics and have a fairly good grasp of the Swift programming language, this practical guide will take you through the steps, conventions, and mindset you need to bring an iOS 8 app into existence, from initial concept to submission to the App Store.
You'll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video, using examples from real apps and programming situations. Core topics for development are covered, starting with views and ending with threading Completely updated for iOS 8, Xcode 6, and Swift Takes a full, rigorous approach, documenting the facts and teaching the key concepts that iOS programmers need to know Covers both the iPhone and iPad platforms, supporting Apple's recommended "universal app" approach
Autorenporträt
Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do time-sharing on a bank of PDP-10s by way of primitive Teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online

journal TidBITS, and in 1995 left academe to edit MacTech Magazine. In August 1996 he became a freelancer, which means he has been looking for work ever since.