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This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques.
Sudoku is amazingly popular
This is a beginning programmer's guide with a gaming slant. It mixes learning and fun
It teaches the reader how to build a fun, complex, and addictive puzzle game

Produktbeschreibung
This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques.
Sudoku is amazingly popular

This is a beginning programmer's guide with a gaming slant. It mixes learning and fun

It teaches the reader how to build a fun, complex, and addictive puzzle game
Autorenporträt
Wei-Meng Lee is a technologist and founder of Developer Learning Solutions, a technology company that specializes in hands-on training for the latest Microsoft technologies. Wei-Meng speaks regularly at international conferences and has authored and coauthored numerous books on .NET, XML, and wireless technologies.
Rezensionen
Sudoku is an amazingly popular, nearly addictive new puzzle game. This book catches the wave of popular demand for Sudoku, offering every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques. The book offers a fun and intriguing read for novice and advanced programmers alike. It uses the Microsoft's .NET platform as a base, but since the core techniques involved will solve Sudoku on any programming platform, programmers from any background with an interest in Sudoku will find it interesting.