If you want to build applications that take full advantage of Windows Vista's new user interface capabilities, you need to learn Microsoft's Windows Presentation Foundation (WPF). This new edition, fully updated for the official release of .NET 3.0, is designed to get you up to speed on this technology quickly. By page 2, you'll be writing a simple WPF application. By the end of Chapter 1, you'll have taken a complete tour of WPF and its major elements. WPF is the new presentation framework for Windows Vista that also works with Windows XP. It's a cornucopia of new technologies, which includes…mehr
If you want to build applications that take full advantage of Windows Vista's new user interface capabilities, you need to learn Microsoft's Windows Presentation Foundation (WPF). This new edition, fully updated for the official release of .NET 3.0, is designed to get you up to speed on this technology quickly. By page 2, you'll be writing a simple WPF application. By the end of Chapter 1, you'll have taken a complete tour of WPF and its major elements. WPF is the new presentation framework for Windows Vista that also works with Windows XP. It's a cornucopia of new technologies, which includes a new graphics engine that supports 3-D graphics, animation, and more; an XML-based markup language, called XAML, for declaring the structure of your Windows UI; and a radical new model for controls. This second edition includes new chapters on printing, XPS, 3-D, navigation, text and documents, along with a new appendix that covers Microsoft's new WPF/E platform for delivering richer UI through standard web browsers -- much like Adobe Flash. Content from the first edition has been significantly expanded and modified. Programming WPF includes: * Scores of C# and XAML examples that show you what it takes to get a WPF application up and running, from a simple "Hello, Avalon" program to a tic-tac-toe game * Insightful discussions of the powerful new programming styles that WPF brings to Windows development, especially its new model for controls * A color insert to better illustrate WPF support for 3-D, color, and other graphics effects * A tutorial on XAML, the new HTML-like markup language for declaring Windows UI * An explanation and comparison of the features that support interoperability with Windows Forms and other Windows legacy applications WPF represents the best of the control-based Windows world and the content-based web world. Programming WPF helps you bring it all together.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Chris Sells is a Program Manager for the Connected Systems Division at Microsoft. He's written several books, including the first edition of "Programming WPF", "Windows Forms 2.0 Programming" and "ATL Internals" (both Addison-Wesley). In his free time, Chris hosts various conferences and makes a pest of himself on Microsoft internal product team discussion lists. More information about Chris, and his various projects, is available at http: //www.sellsbrothers.com
Inhaltsangabe
Forewords Preface 1. Hello, WPF WPF from Scratch XAML Browser Applications (XBAPs) Content Models Layout Controls Data Binding Dependency Properties Resources Styles Animation Control Templates Graphics 3D Documents and Printing 2. Applications and Settings Application Lifetime Application Deployment Settings 3. Layout Layout Basics StackPanel WrapPanel DockPanel Grid Canvas Viewbox Common Layout Properties When Content Doesn't Fit ScrollViewer Custom Layout 4. Input Routed Events Mouse Input Keyboard Input Ink Input Commands Code-Based Input Handling Versus Triggers 5. Controls What Are Controls? Buttons Slider and Scroll Controls ProgressBar Text Controls ToolTip GroupBox and Expander List Controls Menus Toolbars GridSplitter 6. Simple Data Binding Without Data Binding Data Binding Debugging Data Binding 7. Binding to List Data Binding to List Data Data Source Providers Master-Detail Binding Hierarchical Binding 8. Styles Without Styles Inline Styles Named Styles Element-Typed Styles Data Templates and Styles Triggers 9. Control Templates Beyond Styles Logical and Visual Trees Data-Driven UI 10. Windows and Dialogs Window Dialogs 11. Navigation NavigationWindow Pages Frames XBAPs Navigation to HTML 12. Resources Creating and Using Resources Resources and Styles Binary Resources Global Applications 13. Graphics Graphics Fundamentals Shapes Bitmaps Brushes and Pens Transformations Visual Layer Programming 14. Text and Flow Documents Fonts and Text Styles Text and the User Interface Text Object Model Typography 15. Printing and XPS XPS XPS Document Classes Generating XPS Output XPS File Generation Features System.Printing Displaying Fixed Documents 16. Animation and Media Animation Fundamentals Timelines Keyframe Animations Path Animations Clocks and Control Transition Animations Audio and Video 17. 3D Graphics 3D Content in a 2D World Cameras Models Lights Textures Transforms 3D Data Visualization Hit Testing 18. Custom Controls Custom Control Basics Choosing a Base Class Custom Functionality Supporting Templates in Custom Controls Default Styles UserControl Adorners A. XAML B. Interoperability C. Asynchronous and Multithreaded WPF Programming D. WPF Base Types E. Silverlight Index
Forewords Preface 1. Hello, WPF WPF from Scratch XAML Browser Applications (XBAPs) Content Models Layout Controls Data Binding Dependency Properties Resources Styles Animation Control Templates Graphics 3D Documents and Printing 2. Applications and Settings Application Lifetime Application Deployment Settings 3. Layout Layout Basics StackPanel WrapPanel DockPanel Grid Canvas Viewbox Common Layout Properties When Content Doesn't Fit ScrollViewer Custom Layout 4. Input Routed Events Mouse Input Keyboard Input Ink Input Commands Code-Based Input Handling Versus Triggers 5. Controls What Are Controls? Buttons Slider and Scroll Controls ProgressBar Text Controls ToolTip GroupBox and Expander List Controls Menus Toolbars GridSplitter 6. Simple Data Binding Without Data Binding Data Binding Debugging Data Binding 7. Binding to List Data Binding to List Data Data Source Providers Master-Detail Binding Hierarchical Binding 8. Styles Without Styles Inline Styles Named Styles Element-Typed Styles Data Templates and Styles Triggers 9. Control Templates Beyond Styles Logical and Visual Trees Data-Driven UI 10. Windows and Dialogs Window Dialogs 11. Navigation NavigationWindow Pages Frames XBAPs Navigation to HTML 12. Resources Creating and Using Resources Resources and Styles Binary Resources Global Applications 13. Graphics Graphics Fundamentals Shapes Bitmaps Brushes and Pens Transformations Visual Layer Programming 14. Text and Flow Documents Fonts and Text Styles Text and the User Interface Text Object Model Typography 15. Printing and XPS XPS XPS Document Classes Generating XPS Output XPS File Generation Features System.Printing Displaying Fixed Documents 16. Animation and Media Animation Fundamentals Timelines Keyframe Animations Path Animations Clocks and Control Transition Animations Audio and Video 17. 3D Graphics 3D Content in a 2D World Cameras Models Lights Textures Transforms 3D Data Visualization Hit Testing 18. Custom Controls Custom Control Basics Choosing a Base Class Custom Functionality Supporting Templates in Custom Controls Default Styles UserControl Adorners A. XAML B. Interoperability C. Asynchronous and Multithreaded WPF Programming D. WPF Base Types E. Silverlight Index
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