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This book offers a unified treatment of the publish/subscribe technology, including the design, implementation, and evaluation of new systems. It reviews the problems solved by publish/subscribe, explains basic design patterns and solutions, and provides real-world application examples from social media, mobile push, multiplayer games, and others. It also examines standards, industry best practices, and emerging research. Content matching, filtering, and aggregation algorithms and data structures are extensively covered as well as the mechanisms needed for realizing distributed…mehr

Produktbeschreibung
This book offers a unified treatment of the publish/subscribe technology, including the design, implementation, and evaluation of new systems. It reviews the problems solved by publish/subscribe, explains basic design patterns and solutions, and provides real-world application examples from social media, mobile push, multiplayer games, and others. It also examines standards, industry best practices, and emerging research. Content matching, filtering, and aggregation algorithms and data structures are extensively covered as well as the mechanisms needed for realizing distributed publish/subscribe across the Internet.
This book offers an unified treatment of the problems solved by publish/subscribe, how to design and implement the solutions

In this book, the author provides an insight into the publish/subscribe technology including the design, implementation, and evaluation of new systems based on the technology. The book also addresses the basic design patterns and solutions, and discusses their application in practical application scenarios. Furthermore, the author examines current standards and industry best practices as well as recent research proposals in the area. Finally, necessary content matching, filtering, and aggregation algorithms and data structures are extensively covered as well as the mechanisms needed for realizing distributed publish/subscribe across the Internet.

Key Features:
Addresses the basic design patterns and solutions
Covers applications and example cases including; combining Publish/Subscribe with cloud, Twitter, Facebook, mobile push (app store), Service Oriented Architecture (SOA), Internet of Things and multiplayer games
Examines current standards and industry best practices as well as recent research proposals in the area
Covers content matching, filtering, and aggregation algorithms and data structures as well as the mechanisms needed for realizing distributed publish/subscribe across the Internet

Publish/Subscribe Systems will be an invaluable guide for graduate/postgraduate students and specialists in the IT industry, distributed systems and enterprise computing, software engineers and programmers working in social computing and mobile computing, researchers. Undergraduate students will also find this book of interest.
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Autorenporträt
Professor Sasu Tarkoma, University of Helsinki, Finland Sasu Tarkoma is a full professor in the Department of Computer Science at the University of Helsinki. He leads the Networking and Services specialization line at the Department. His research interests include publish/subscribe, mobile computing, and Internet technology. He received a PhD in computer science from the University of Helsinki. He has authored two textbooks and over 100 scientific articles.