"Pulse" features Belker's vision of the future of racing. The world of Pulse racing is introduced and illustrated via elaborate drawings and digitally rendered futuristic vehicles while telling the story of an adventurous young man thrown into the whirlpool of an all-encompassing and physically grueling sport.
"Pulse" features Belker's vision of the future of racing. The world of Pulse racing is introduced and illustrated via elaborate drawings and digitally rendered futuristic vehicles while telling the story of an adventurous young man thrown into the whirlpool of an all-encompassing and physically grueling sport.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Harald Belker is a force of nature in the area of automotive design with a list of design credits that include the Smart, the Batmobile for the Warner Bros. Batman and Robin film, and the futuristic cars of Steven Spielberg's Minority Report including the sporty red Lexus. Other movie credits include vehicle design for Armageddon, Inspector Gadget, Cat in the Hat, Spider-man 1 and 3 , Iron-man 1 and 2 and recently Tron Legacy. Harald Belker graduated with honors with a B.S. degree in Transportation Design from the Art Center of Design in October 1990. He started his career at Porsche in Germany and soon joined Mercedes Benz Advanced Design in Irvine, CA, ultimately leading to his current prolific role in the entertainment design industry. Clients outside the movie world are Kaenon Polarized, Mattel Toys, Jada Toys, Hasbro, E-bike, Rockstar Games, Giro, Digital Domain and many more.
Inhaltsangabe
The author Introduction Chapter01 the history of PULSE racing Chapter02 the technology Chapter03 the teams Chapter04 the race vehicles Chapter05 the tracks and pits (strategy and rules) Chapter06 SIMS (simulator) explaining "the PULSE experience" Chapter07 the story (in the form of a treatment and storyboards) Chapter08 the hardware (visual development of suits, helmets, visors) Chapter09 the world (schedules and locations) Chapter10 credit Glossary
The author Introduction Chapter01 the history of PULSE racing Chapter02 the technology Chapter03 the teams Chapter04 the race vehicles Chapter05 the tracks and pits (strategy and rules) Chapter06 SIMS (simulator) explaining "the PULSE experience" Chapter07 the story (in the form of a treatment and storyboards) Chapter08 the hardware (visual development of suits, helmets, visors) Chapter09 the world (schedules and locations) Chapter10 credit Glossary
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