Pick up the fundamentals necessary to create extraordinary documents with QuarkXPress 5. QuarkXPress 5 For Dummies will get you up to speed and designing quickly with this powerfuldesktop publishing program.
Pick up the fundamentals necessary to create extraordinary documents with QuarkXPress 5. QuarkXPress 5 For Dummies will get you up to speed and designing quickly with this powerfuldesktop publishing program.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Barbara Assadi is a former Quark editorial services manager who's now a partner at Bay Creative. Galen Gruman is the editor of M-Business magazine. Together, they also cowrote Macworld QuarkXPress 4 Bible.
Inhaltsangabe
Introduction. PART 1: Getting Started. Chapter 1: Introducing QuarkXPress. Chapter 2: Have It Your Way. Chapter 3: Boxes and Text Unite! Chapter 4: A Picture Is Worth. Chapter 5: Getting Tricky with Boxes. PART II: Adding Style and Substance. Chapter 6: You've Got Real Style. Chapter 7: Working with Special Characters. Chapter 8: Devil in the Details. Chapter 9: A Touch of Color. Chapter 10: Your Survival Guide to XTensions and Required Components. Chapter 11: Printing to Pages. PART III: The Picasso Factor. Chapter 12: Using QuarkXPress as an Illustration Tool. Chapter 13: Other Controls for Item Management. Chapter 14: Warped Images. Chapter 15: Text as Art. PART IV: Going Long and Linking. Chapter 16: Building Books. Chapter 17: Making Lists and Indexes. PART V: Taking QuarkXPress to the Web. Chapter 18: Forget What You've Learned Thus Far. Chapter 19: Web Documents: An Overview. Chapter 20: Taking Your Pages to the Web. PART VI: Guru in Training. Chapter 21: Customizing QuarkXPress. Chapter 22: Details for Cross-Platform Users. PART VII: The Part of Tens. Chapter 23: More Than Ten Shortcuts. Chapter 24: The Ten Most Common Mistakes. Chapter 25: The Ten Best Online Resources. Index.
Introduction. PART 1: Getting Started. Chapter 1: Introducing QuarkXPress. Chapter 2: Have It Your Way. Chapter 3: Boxes and Text Unite! Chapter 4: A Picture Is Worth. Chapter 5: Getting Tricky with Boxes. PART II: Adding Style and Substance. Chapter 6: You've Got Real Style. Chapter 7: Working with Special Characters. Chapter 8: Devil in the Details. Chapter 9: A Touch of Color. Chapter 10: Your Survival Guide to XTensions and Required Components. Chapter 11: Printing to Pages. PART III: The Picasso Factor. Chapter 12: Using QuarkXPress as an Illustration Tool. Chapter 13: Other Controls for Item Management. Chapter 14: Warped Images. Chapter 15: Text as Art. PART IV: Going Long and Linking. Chapter 16: Building Books. Chapter 17: Making Lists and Indexes. PART V: Taking QuarkXPress to the Web. Chapter 18: Forget What You've Learned Thus Far. Chapter 19: Web Documents: An Overview. Chapter 20: Taking Your Pages to the Web. PART VI: Guru in Training. Chapter 21: Customizing QuarkXPress. Chapter 22: Details for Cross-Platform Users. PART VII: The Part of Tens. Chapter 23: More Than Ten Shortcuts. Chapter 24: The Ten Most Common Mistakes. Chapter 25: The Ten Best Online Resources. Index.
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