Queer Technologies: Affordances, Affect, Ambivalence presents new scholarship that addresses queer media and practices across a wide range of media, including television, music, zines, video games, mobile applications, and online spaces. Contributors engage with critical contemporary concepts such as counterpublics, affect, temporality, non-binary practices, queer technique, and transmediation to productively explore intersections among communication and media studies and cutting-edge queer and transgender theory. This book was originally published as a special issue of Critical Studies in Media Communication.…mehr
Queer Technologies: Affordances, Affect, Ambivalence presents new scholarship that addresses queer media and practices across a wide range of media, including television, music, zines, video games, mobile applications, and online spaces. Contributors engage with critical contemporary concepts such as counterpublics, affect, temporality, non-binary practices, queer technique, and transmediation to productively explore intersections among communication and media studies and cutting-edge queer and transgender theory. This book was originally published as a special issue of Critical Studies in Media Communication.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Katherine Sender is a Professor of Media and Sexuality in the Department of Communication Studies at the University of Michigan, Ann Arbor, USA. Her written work includes Business, not Politics: The Making of the Gay Market (2004) and her documentary work addresses the history of LGBTQ representation on US television. Adrienne Shaw is an Assistant Professor in the Department of Media Studies and Production, and a member of the School of Media and Communication graduate faculty at Temple University, Philadelphia, USA. She is the author of Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture (2014).
Inhaltsangabe
Introduction - Queer technologies: affordances, affect, ambivalence 1. Queen don't compute: reading and casting shade on Facebook's real names policy 2. Making a name for yourself: tagging as transgender ontological practice on Tumblr 3. Aesthetics of queer becoming: Comrade Yue and Chinese community-based documentaries online 4. Lez takes time: designing lesbian contact in geosocial networking apps 5. Trans(affective)mediation: feeling our way from paper to digitized zines and back again 6. The queer case of video games: orgasms, Heteronormativity, and video game narrative 7. Disorienting guitar practice: an alternative archive 8. "I Did It All Online:" Transgender identity and the management of everyday life 9. Hacking Xena: Technological innovation and queer influence in the production of mainstream television
Introduction - Queer technologies: affordances, affect, ambivalence 1. Queen don't compute: reading and casting shade on Facebook's real names policy 2. Making a name for yourself: tagging as transgender ontological practice on Tumblr 3. Aesthetics of queer becoming: Comrade Yue and Chinese community-based documentaries online 4. Lez takes time: designing lesbian contact in geosocial networking apps 5. Trans(affective)mediation: feeling our way from paper to digitized zines and back again 6. The queer case of video games: orgasms, Heteronormativity, and video game narrative 7. Disorienting guitar practice: an alternative archive 8. "I Did It All Online:" Transgender identity and the management of everyday life 9. Hacking Xena: Technological innovation and queer influence in the production of mainstream television
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