By focusing on the experiences of users, gamers, and audiences inside one of the worldâ s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.
By focusing on the experiences of users, gamers, and audiences inside one of the worldâ s largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Kishonna L. Gray is Professor in the School of Information at the University of Michigan. She is also a faculty associate at the Berkman Klein Center at Harvard University. Dr. Gray is the author or co-editor of numerous books and articles including her foundational 2014 work Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins, 2018's edited collections Woke Gaming and Feminism in Play , and most recently Intersectional Tech: Black Users in Digital Gaming. She also has a book currently under contract titled Black Game Studies. Dr. Gray is a highly sought-after speaker and regularly addresses both academic and industry audiences such as at the Game Developers Conference. She is the winner of a number of awards over the years, including The Evelyn Gilbert Unsung Hero Award and the Blacks in Gaming Educator Award.
Inhaltsangabe
Foreword for the 10th anniversary edition Danielle Udogaranya Foreword: Dismantling the Master's (Virtual) House: One Avatar at a Time David J. Leonard Introduction PART I: THE GAMES Chapter 1: Video Games as Ideological Projects Chapter 2: Racing and Gendering the Game PART II: THE GAMING SPACE Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions PART III: THE SOLUTIONS Chapter 5: Deviant Bodies Resisting Deviant Acts Chapter 6: Virtual Tools in the Virtual House? Afterword: Tanya DePass Bibliography Video Gameography From the First Edition
Foreword for the 10th anniversary edition Danielle Udogaranya Foreword: Dismantling the Master's (Virtual) House: One Avatar at a Time David J. Leonard Introduction PART I: THE GAMES Chapter 1: Video Games as Ideological Projects Chapter 2: Racing and Gendering the Game PART II: THE GAMING SPACE Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions PART III: THE SOLUTIONS Chapter 5: Deviant Bodies Resisting Deviant Acts Chapter 6: Virtual Tools in the Virtual House? Afterword: Tanya DePass Bibliography Video Gameography From the First Edition
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