By focusing on the experiences of users, gamers, and audiences inside one of the world's largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.
By focusing on the experiences of users, gamers, and audiences inside one of the world's largest gaming communities (Xbox Live), this book provides an overview of the landscape, architecture, and socio-technical structure of console gaming.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Kishonna L. Gray is Professor in the School of Information at the University of Michigan. She is also a faculty associate at the Berkman Klein Center at Harvard University. Dr. Gray is the author or co-editor of numerous books and articles including her foundational 2014 work Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins, 2018's edited collections Woke Gaming and Feminism in Play , and most recently Intersectional Tech: Black Users in Digital Gaming. She also has a book currently under contract titled Black Game Studies. Dr. Gray is a highly sought-after speaker and regularly addresses both academic and industry audiences such as at the Game Developers Conference. She is the winner of a number of awards over the years, including The Evelyn Gilbert Unsung Hero Award and the Blacks in Gaming Educator Award.
Inhaltsangabe
Foreword for the 10th anniversary edition Danielle Udogaranya Foreword: Dismantling the Master's (Virtual) House: One Avatar at a Time David J. Leonard Introduction PART I: THE GAMES Chapter 1: Video Games as Ideological Projects Chapter 2: Racing and Gendering the Game PART II: THE GAMING SPACE Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions PART III: THE SOLUTIONS Chapter 5: Deviant Bodies Resisting Deviant Acts Chapter 6: Virtual Tools in the Virtual House? Afterword: Tanya DePass Bibliography Video Gameography From the First Edition
Foreword for the 10th anniversary edition Danielle Udogaranya Foreword: Dismantling the Master's (Virtual) House: One Avatar at a Time David J. Leonard Introduction PART I: THE GAMES Chapter 1: Video Games as Ideological Projects Chapter 2: Racing and Gendering the Game PART II: THE GAMING SPACE Chapter 3: Deviant Acts: Racism and Sexism in Virtual Gaming Communities Chapter 4: Deviant Bodies: Racism, Sexism, and Intersecting Oppressions PART III: THE SOLUTIONS Chapter 5: Deviant Bodies Resisting Deviant Acts Chapter 6: Virtual Tools in the Virtual House? Afterword: Tanya DePass Bibliography Video Gameography From the First Edition
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Shop der buecher.de GmbH & Co. KG i.I. Bürgermeister-Wegele-Str. 12, 86167 Augsburg Amtsgericht Augsburg HRA 13309