Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. A racetrack problem is a specific instance of a type of race condition. A racetrack problem is a flaw in a system or process whereby the output and/or result of the process is unexpectedly and critically dependent on the sequence or timing of other events that run in a circular pattern. Note that this problem is semantically different than a race condition because of the circular nature of the problem. To truly be a racetrack problem, there must be at least 3 laps around the racetrack during program execution. (Less than 3 laps is a plain old race condition.) The term originates with the idea of two signals racing each other in a circular motion to influence the output first. Racetrack problems can occur in electronics systems, especially logic circuits, and in computer software, especially multithreaded or distributed programs.
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