Rated M for Mature
Sex and Sexuality in Video Games
Herausgeber: Wysocki, Matthew; Lauteria, Evan W
Rated M for Mature
Sex and Sexuality in Video Games
Herausgeber: Wysocki, Matthew; Lauteria, Evan W
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The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experiences. Players must participate in processes of play to move the game forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. Rated M for Mature further develops our understanding of the practices and activities of video games, specifically focusing on the intersection of games with sexual content. From the supposed scandal of "Hot Coffee" to the emergence of same-sex romance options…mehr
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- Produktdetails
- Verlag: Bloomsbury Publishing Plc
- Seitenzahl: 280
- Erscheinungstermin: 22. Oktober 2015
- Englisch
- Abmessung: 226mm x 151mm x 19mm
- Gewicht: 436g
- ISBN-13: 9781628925777
- ISBN-10: 1628925779
- Artikelnr.: 42859544
- Verlag: Bloomsbury Publishing Plc
- Seitenzahl: 280
- Erscheinungstermin: 22. Oktober 2015
- Englisch
- Abmessung: 226mm x 151mm x 19mm
- Gewicht: 436g
- ISBN-13: 9781628925777
- ISBN-10: 1628925779
- Artikelnr.: 42859544
(University of California, Davis, USA) and Matthew Wysocki (Flagler
College, USA) The (R)Evolution of Video Games and Sex Intergenerational
Tensions: Of Sex and the Hardware Cycle. Rob Gallagher (King's College
London, UK) Beyond Rapelay: Self-regulation in the Japanese Erotic Video
Game Industry Jérémie Pelletier-Gagnon (University of Alberta, Canada), and
Martin Picard (University of Montreal, Canada) Assuring Quality:
Early-1990s Nintendo Censorship and the Regulation of Queer Sexuality and
Gender Evan W. Lauteria (University of California, Davis, USA) The Newest
Significant Medium: Brown v. EMA and the 21st Century Status of Video Game
Regulation Zach Saltz (University of Kansas, USA) Explicit Sexual Content
in Early Console Video Games Dan Mills (Georgia Highlands College, USA)
Video Games and Sexual (Dis)Embodiment The Strange Case of the
Misappearance of Sex in Videogames Tanya Krzywinska (Falmouth University,
UK). Let's Play Master and Servant: BDSM and Directed Freedom in Game
Design Victor Navarro-Remesal (Centre d¿Ensenyament Superior Alberta
Giménez, Spain), and Shaila García-Catalán (Universitat Jaume I de
Castelló, Spain) Countergaming's Porn Parodies, Hard Core and Soft Diana
Pozo (University of California, Santa Barbara, USA) Casual Sex: Sex as
Currency Within Video Games Casey Hart (Stephen F. Austin State University,
USA) "Embraced Eternity" Lately? Mislabeling and Subversion of Sexuality
Labels through the Asari in the Mass Effect Trilogy. Summer Glassie (Old
Dominion University, USA) Systems/Spaces of Sexual (Im)Possibilities
Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied
Design. Aaron Trammell (Rutgers University, USA), and Emma Leigh Waldron
(Rutgers University, USA) It's Not Just the Coffee That's Hot: Modding
Sexual Content in Video Games Matthew Wysocki (Flagler College, USA)
"Death by Scissors": Gay Fighter Supreme and the Sexuality That Isn't
Sexual Bridget Kies (University of Wisconsin-Milwaukee, USA) Iterative
Romance and Button-Mashing Sex: Gameplay Design and Video Games' Nice Guy
Syndrome Nicholas Ware (University of Central Florida, USA) Climbing the
Heterosexual Maze: Catherine and Queering Spatiality in Gaming Jordan
Youngblood (University of Florida, USA) Assessing Player-Connected Versus
Player-Disconnected Sex Acts in Video Games Brent Kice (Frostburg State
University, USA)
(University of California, Davis, USA) and Matthew Wysocki (Flagler
College, USA) The (R)Evolution of Video Games and Sex Intergenerational
Tensions: Of Sex and the Hardware Cycle. Rob Gallagher (King's College
London, UK) Beyond Rapelay: Self-regulation in the Japanese Erotic Video
Game Industry Jérémie Pelletier-Gagnon (University of Alberta, Canada), and
Martin Picard (University of Montreal, Canada) Assuring Quality:
Early-1990s Nintendo Censorship and the Regulation of Queer Sexuality and
Gender Evan W. Lauteria (University of California, Davis, USA) The Newest
Significant Medium: Brown v. EMA and the 21st Century Status of Video Game
Regulation Zach Saltz (University of Kansas, USA) Explicit Sexual Content
in Early Console Video Games Dan Mills (Georgia Highlands College, USA)
Video Games and Sexual (Dis)Embodiment The Strange Case of the
Misappearance of Sex in Videogames Tanya Krzywinska (Falmouth University,
UK). Let's Play Master and Servant: BDSM and Directed Freedom in Game
Design Victor Navarro-Remesal (Centre d¿Ensenyament Superior Alberta
Giménez, Spain), and Shaila García-Catalán (Universitat Jaume I de
Castelló, Spain) Countergaming's Porn Parodies, Hard Core and Soft Diana
Pozo (University of California, Santa Barbara, USA) Casual Sex: Sex as
Currency Within Video Games Casey Hart (Stephen F. Austin State University,
USA) "Embraced Eternity" Lately? Mislabeling and Subversion of Sexuality
Labels through the Asari in the Mass Effect Trilogy. Summer Glassie (Old
Dominion University, USA) Systems/Spaces of Sexual (Im)Possibilities
Playing for Intimacy: Love, Lust, and Desire in the Pursuit of Embodied
Design. Aaron Trammell (Rutgers University, USA), and Emma Leigh Waldron
(Rutgers University, USA) It's Not Just the Coffee That's Hot: Modding
Sexual Content in Video Games Matthew Wysocki (Flagler College, USA)
"Death by Scissors": Gay Fighter Supreme and the Sexuality That Isn't
Sexual Bridget Kies (University of Wisconsin-Milwaukee, USA) Iterative
Romance and Button-Mashing Sex: Gameplay Design and Video Games' Nice Guy
Syndrome Nicholas Ware (University of Central Florida, USA) Climbing the
Heterosexual Maze: Catherine and Queering Spatiality in Gaming Jordan
Youngblood (University of Florida, USA) Assessing Player-Connected Versus
Player-Disconnected Sex Acts in Video Games Brent Kice (Frostburg State
University, USA)