33,99 €
inkl. MwSt.
Versandkostenfrei*
Liefertermin unbestimmt
Melden Sie sich
hier
hier
für den Produktalarm an, um über die Verfügbarkeit des Produkts informiert zu werden.
17 °P sammeln
- Gebundenes Buch
"Reality Media will explore how we experience our physical and social reality through our media technologies"--
Andere Kunden interessierten sich auch für
- Meredith BroussardArtificial Unintelligence12,99 €
- Robert HassanAnalog11,99 €
- Ben BuchananThe New Fire18,99 €
- Ronald J. DeibertBlack Code16,99 €
- Tung-Hui HuDigital Lethargy16,99 €
- Tung-Hui HuDigital Lethargy16,99 €
- Wendy Hui Kyong ChunDiscriminating Data19,99 €
-
-
-
"Reality Media will explore how we experience our physical and social reality through our media technologies"--
Produktdetails
- Produktdetails
- Verlag: MIT Press Ltd
- Seitenzahl: 248
- Erscheinungstermin: 16. November 2021
- Englisch
- Abmessung: 235mm x 159mm x 28mm
- Gewicht: 494g
- ISBN-13: 9780262045124
- ISBN-10: 0262045125
- Artikelnr.: 62028796
- Verlag: MIT Press Ltd
- Seitenzahl: 248
- Erscheinungstermin: 16. November 2021
- Englisch
- Abmessung: 235mm x 159mm x 28mm
- Gewicht: 494g
- ISBN-13: 9780262045124
- ISBN-10: 0262045125
- Artikelnr.: 62028796
Jay David Bolter is James and Mary Wesley Chair in New Media at the Georgia Institute of Technology, and Senior Professor in Computer Science and Media Technology at Malmö University in Sweden. He is the author of The Digital Plenitude (MIT Press) and other books. Maria Engberg is Associate Professor in the Department of Computer Science and Media Technology at Malmö University. Blair MacIntyre is Professor at Georgia Institute of Technology. MacIntyre and Bolter are codirectors of the Augmented Environments Lab at the Georgia Institute of Technology, where Engberg is Affiliate Researcher.
Preface
Acknowledgments
Introduction
1 What Are Augmented Reality and Virtual Reality?
2 The History of Reality Media
3 3-D Graphics and the Construction of Visual Reality
4 Degrees of Freedom: Spatial Tracking and Sensing
5 Presence
6 The Genres of AR and VR
7 The Myth of Total AR: Mirror Worlds and the AR Cloud
8 The Myth of Total AR: The Metaverse
9 Privacy, Public Space, and Reality Media
10 The Future
References
Index
Acknowledgments
Introduction
1 What Are Augmented Reality and Virtual Reality?
2 The History of Reality Media
3 3-D Graphics and the Construction of Visual Reality
4 Degrees of Freedom: Spatial Tracking and Sensing
5 Presence
6 The Genres of AR and VR
7 The Myth of Total AR: Mirror Worlds and the AR Cloud
8 The Myth of Total AR: The Metaverse
9 Privacy, Public Space, and Reality Media
10 The Future
References
Index
Preface
Acknowledgments
Introduction
1 What Are Augmented Reality and Virtual Reality?
2 The History of Reality Media
3 3-D Graphics and the Construction of Visual Reality
4 Degrees of Freedom: Spatial Tracking and Sensing
5 Presence
6 The Genres of AR and VR
7 The Myth of Total AR: Mirror Worlds and the AR Cloud
8 The Myth of Total AR: The Metaverse
9 Privacy, Public Space, and Reality Media
10 The Future
References
Index
Acknowledgments
Introduction
1 What Are Augmented Reality and Virtual Reality?
2 The History of Reality Media
3 3-D Graphics and the Construction of Visual Reality
4 Degrees of Freedom: Spatial Tracking and Sensing
5 Presence
6 The Genres of AR and VR
7 The Myth of Total AR: Mirror Worlds and the AR Cloud
8 The Myth of Total AR: The Metaverse
9 Privacy, Public Space, and Reality Media
10 The Future
References
Index