Remixing the Curriculum suggests that the way to develop curriculum to maximize student access and engagement is to employ essential elements of traditional pedagogy, but infuse it with technology to create new features through the Technology Fitness, Proactive Teaching, Universal Design for Learning, and Assistive Technology.
Remixing the Curriculum suggests that the way to develop curriculum to maximize student access and engagement is to employ essential elements of traditional pedagogy, but infuse it with technology to create new features through the Technology Fitness, Proactive Teaching, Universal Design for Learning, and Assistive Technology.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Elizabeth Stringer Keefe is a teacher educator and researcher at the Graduate School of Education at Lesley University, where she serves as faculty coordinator of Graduate Studies in Autism and regularly teaches about technology for curriculum and communication. Her research focuses on the preparation of special education teachers and teacher education policy. Adam Steiner is a technology integration specialist for the Holliston Public Schools and recently completed his PhD at Boston College with a focus on curriculum, instruction, and technology. He is a lifelong resident of Framingham, Massachusetts where he lives with his wife and two children.
Inhaltsangabe
Foreword Dr. Richard Jackson Acknowledgements Part One: The Technology Mindset Chapter 1: The X Framework Chapter 2: Technology Fitness Chapter 3: Proactive Teaching & Universal Design for Learning Chapter 4: Assistive Technology Chapter 5: Remixing School Culture with Technology Part Two: Remixing the Classroom Chapter 6: Technology as a Classroom Pillar Chapter 7: Lecture 2.0 Chapter 8: Innovations (Maker Education & Gaming Education) Chapter 9: Show What You Know Chapter 10: Repurposing Practice About the Authors
Foreword Dr. Richard Jackson Acknowledgements Part One: The Technology Mindset Chapter 1: The X Framework Chapter 2: Technology Fitness Chapter 3: Proactive Teaching & Universal Design for Learning Chapter 4: Assistive Technology Chapter 5: Remixing School Culture with Technology Part Two: Remixing the Classroom Chapter 6: Technology as a Classroom Pillar Chapter 7: Lecture 2.0 Chapter 8: Innovations (Maker Education & Gaming Education) Chapter 9: Show What You Know Chapter 10: Repurposing Practice About the Authors
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