Representation of Disability in Childrenâ s Video Games looks at how childrenâ s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults.
Representation of Disability in Childrenâ s Video Games looks at how childrenâ s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
Produktdetails
Routledge Research in Disability and Media Studies
Krystina Madej researched children's narrative games at Georgia Tech in Atlanta, Georgia for ten years and currently holds a Research Professorship in The Centre for Games and Animation at the University of Lower Silesia in Wroclaw, Poland.
Inhaltsangabe
Chapter 1. Introduction Chapter 2 Child Development 1: Schema, Play, the Dreamworld, and Societal Norms Chapter 3: Child Development 2: Children's Cognitive Development Chapter 4: The Games I, Representation of Physical Disability Chapter 5. The Games II, Neurodevelopmental Disability Chapter 6. Content Rating Systems Chapter 7: Final Words
Chapter 1. Introduction Chapter 2 Child Development 1: Schema, Play, the Dreamworld, and Societal Norms Chapter 3: Child Development 2: Children's Cognitive Development Chapter 4: The Games I, Representation of Physical Disability Chapter 5. The Games II, Neurodevelopmental Disability Chapter 6. Content Rating Systems Chapter 7: Final Words
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