Rethinking Pedagogy for a Digital Age examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice.
Rethinking Pedagogy for a Digital Age examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice.
An introduction to rethinking pedagogy PART ONE: Theories and principles 1. Learning theory and the new science of learning 2. Learning activities and activity systems 3. The analysis of complex learning environments 4. A view from social science: foundational issues for design 5. The Community of Inquiry theoretical framework: designing collaborative online and blended learning PART TWO: Practices 6. Learning designs as a stimulus and support for teachers' design practices 7. The challenge of teachers' design practice 8. Designing for learning within an organisational context 9. Open education: design and policy considerations 10. Frameworks to guide practice PART THREE: Influences and futures 11. Design principles for learning with mobile devices 12. Designs for professional learning 13. Datafication of education: a critical approach to emerging analytics technologies and practices 14. Student as producer is hacking the university PART FOUR: Resources
An introduction to rethinking pedagogy PART ONE: Theories and principles 1. Learning theory and the new science of learning 2. Learning activities and activity systems 3. The analysis of complex learning environments 4. A view from social science: foundational issues for design 5. The Community of Inquiry theoretical framework: designing collaborative online and blended learning PART TWO: Practices 6. Learning designs as a stimulus and support for teachers' design practices 7. The challenge of teachers' design practice 8. Designing for learning within an organisational context 9. Open education: design and policy considerations 10. Frameworks to guide practice PART THREE: Influences and futures 11. Design principles for learning with mobile devices 12. Designs for professional learning 13. Datafication of education: a critical approach to emerging analytics technologies and practices 14. Student as producer is hacking the university PART FOUR: Resources
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