The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's recepti
The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's recepti
Mark J. P. Wolf is a Full Professor and Department Chair of the Communication Department at Concordia University, Wisconsin. His books include Abstracting Reality, The Medium of the Video Game, Virtual Morality , The Video Game Explosion, Myst and Riven: The World of the D'ni, Before the Crash, Encyclopedia of Video Games, Building Imaginary Worlds, The LEGO Studies Reader, and Video Games Around the World. With Bernard Perron, he is the co-editor of The Video Game Theory Reader 1 and 2, and the Landmark Video Game book series.
Inhaltsangabe
Foreword Rick Carter Acknowledgments Introduction Mark J. P. Wolf WORLDS ON THE RISE Why Worlds Now? Marie-Laure Ryan Fictional World-Building as Ritual, Drama, and Medium Lily Alexander The Past as an Imaginary World: The Case of Medievalism Dimitra Fimi STRUCTURE The Subcreation of J. R. R .Tolkien's Middle-earth and How it Became Transmedial Culture Lars Konzack Secondary World Infrastructures and Tabletop Fantasy Games Neal Baker Battlestar Galactica and Caprica: Using Religion to Create Imagined Worlds Erica Hurwitz Andrus Religious Impulse in Video Games: Implications for World-Building Edward Castronova Minecraft: Transitional Objects and Transformational Experiences in an Imaginary World Lori Landay PRACTICE A New Wonderland: The Source of It All Michael O. Riley "All Over the Map": Building (and Rebuilding) Oz Henry Jenkins Discovering the Planiverse A. K. Dewdney A Thousand Stories in a Day: Building Rilao and Reimagining Lagos Laura Cechanowicz, Brian Cantrell, Geoffrey Long, Alex McDowell, Jeff Watson, and Ann Pendleton-Jullian RECEPTION 'The First Step into A Smaller World': The Transmedia Economy of Star Wars William Proctor and Matthew Freeman The Hyper-enchantment of Visitin
Foreword Rick Carter Acknowledgments Introduction Mark J. P. Wolf WORLDS ON THE RISE Why Worlds Now? Marie-Laure Ryan Fictional World-Building as Ritual, Drama, and Medium Lily Alexander The Past as an Imaginary World: The Case of Medievalism Dimitra Fimi STRUCTURE The Subcreation of J. R. R .Tolkien's Middle-earth and How it Became Transmedial Culture Lars Konzack Secondary World Infrastructures and Tabletop Fantasy Games Neal Baker Battlestar Galactica and Caprica: Using Religion to Create Imagined Worlds Erica Hurwitz Andrus Religious Impulse in Video Games: Implications for World-Building Edward Castronova Minecraft: Transitional Objects and Transformational Experiences in an Imaginary World Lori Landay PRACTICE A New Wonderland: The Source of It All Michael O. Riley "All Over the Map": Building (and Rebuilding) Oz Henry Jenkins Discovering the Planiverse A. K. Dewdney A Thousand Stories in a Day: Building Rilao and Reimagining Lagos Laura Cechanowicz, Brian Cantrell, Geoffrey Long, Alex McDowell, Jeff Watson, and Ann Pendleton-Jullian RECEPTION 'The First Step into A Smaller World': The Transmedia Economy of Star Wars William Proctor and Matthew Freeman The Hyper-enchantment of Visitin
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