Rhetoric/Composition/Play Through Video Games
Reshaping Theory and Practice of Writing
Herausgeber: Colby, R.; Johnson, M.
Rhetoric/Composition/Play Through Video Games
Reshaping Theory and Practice of Writing
Herausgeber: Colby, R.; Johnson, M.
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An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
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An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Palgrave MacMillan Us / Palgrave Macmillan
- 2013 edition
- Seitenzahl: 239
- Erscheinungstermin: 20. März 2013
- Englisch
- Abmessung: 216mm x 140mm x 14mm
- Gewicht: 304g
- ISBN-13: 9781349455621
- ISBN-10: 1349455628
- Artikelnr.: 45077251
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Palgrave MacMillan Us / Palgrave Macmillan
- 2013 edition
- Seitenzahl: 239
- Erscheinungstermin: 20. März 2013
- Englisch
- Abmessung: 216mm x 140mm x 14mm
- Gewicht: 304g
- ISBN-13: 9781349455621
- ISBN-10: 1349455628
- Artikelnr.: 45077251
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
John Alberti, Northern Kentucky University, USA Larry Beason, University of South Alabama, USA Ian Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USA Richard Colby, University of Denver Writing Program, USA Nathan Garrelts, Ferris State University, USA Gail E. Hawisher, University of Illinois, Urbana-Champaign, USA Justin Hodgson, The University of Texas at Austin, USA Matthew S. S. Johnson, Southern Illinois University Edwardsville, USA Debra Journet, University of Louisville, USA Danielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USA Benjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USA Mark Mullen, George Washington University in Washington DC, USA Trevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USA James Schirmer, University of Michigan-Flint, USA Cynthia L. Selfe, The Ohio State University, USA Lee Sherlock, Michigan State University, USA Rebekah Shultz Colby, University of Denver, USA Katherine Warren, Western Illinois University, USA
Table of Contents Foreword; Cynthia L. Selfe & Gail E. Hawisher
Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S.
Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the
End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A
Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You
Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4.
Developing and Extending Gaming Pedagogy: Designing a Course as Game;
Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6.
Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's
Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin
Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already
Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing
Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian
Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What
Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities,
Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar
Interventions in Gaming Forums: Intersections of Academic and Non-Academic
Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the
Instructional Implications of Collective Intelligence on the Open Web;
Trevor Owens Afterword; Debra Journet
Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S.
Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the
End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A
Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You
Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4.
Developing and Extending Gaming Pedagogy: Designing a Course as Game;
Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6.
Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's
Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin
Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already
Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing
Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian
Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What
Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities,
Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar
Interventions in Gaming Forums: Intersections of Academic and Non-Academic
Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the
Instructional Implications of Collective Intelligence on the Open Web;
Trevor Owens Afterword; Debra Journet
Table of Contents Foreword; Cynthia L. Selfe & Gail E. Hawisher
Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S.
Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the
End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A
Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You
Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4.
Developing and Extending Gaming Pedagogy: Designing a Course as Game;
Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6.
Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's
Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin
Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already
Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing
Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian
Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What
Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities,
Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar
Interventions in Gaming Forums: Intersections of Academic and Non-Academic
Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the
Instructional Implications of Collective Intelligence on the Open Web;
Trevor Owens Afterword; Debra Journet
Introduction: Rhetoric/Composition/Play; Richard Colby, Matthew S. S.
Johnson &Rebekah Shultz Colby PART I: PLAY 1. The Game of Facebook and the
End(s) of Writing Pedagogy; John Alberti 2. The Pencil-Shaped Joystick: A
Synoptic History of Text in Digital Games; Nate Garrelts 3. Who are You
Here?: The Avatar and the Other in Video game Avatars; Katherine Warren 4.
Developing and Extending Gaming Pedagogy: Designing a Course as Game;
Justin Hodgson PART II: COMPOSITION 5. On Second Thought...; Mark Mullen 6.
Ludic Snags; Matthew S. S. Johnson & Richard Colby 7. Metaphor, Writer's
Block, and The Legend of Zelda: A Link to the Writing Process; Benjamin
Miller 8. Drag and Drop: Teaching Our Students Things We Don't Already
Know; Danielle LaVaque-Manty 9. Gender and Gaming in a First-Year Writing
Class; Rebekah Shultz Colby PART III: RHETORIC 10. Exploitationware; Ian
Bogost 11. Techne as Play: Three Interstices; James Schirmer 12. What
Happens in Goldshire Stays in Goldshire: Rhetorics of Queer Sexualities,
Roleplaying, and Fandom in World of Warcraft; Lee Sherlock 13. Grammar
Interventions in Gaming Forums: Intersections of Academic and Non-Academic
Standards; Larry Beason 14. Mr. Moo's First RPG: Rules, Discussion and the
Instructional Implications of Collective Intelligence on the Open Web;
Trevor Owens Afterword; Debra Journet