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United States Marine Brett Dourdon has discovered he has been to the lost continent of Atlantis, but his memories are scattered like a dream. Fiends have come for him twice, and now they return for his family as well. It's not until denizens from that lost continent arrive as well that Brett realizes there are secrets in his mind that people are dying to uncover. Whisked away to the secret continent of Atlantis, Brett, his wife Ke'eli and his two children Drake and Kelly find they are sorely unprepared for what's to come, and that they need all the help they can get. A team of "Seekers,"…mehr

Produktbeschreibung
United States Marine Brett Dourdon has discovered he has been to the lost continent of Atlantis, but his memories are scattered like a dream. Fiends have come for him twice, and now they return for his family as well. It's not until denizens from that lost continent arrive as well that Brett realizes there are secrets in his mind that people are dying to uncover. Whisked away to the secret continent of Atlantis, Brett, his wife Ke'eli and his two children Drake and Kelly find they are sorely unprepared for what's to come, and that they need all the help they can get. A team of "Seekers," Atlanteans responsible for finding people with psychic abilities in the Olde World, promises to protect Brett and his family until they can meet the planet's most powerful people. Their journey to the capital of the continent is fraught with danger, especially when they confront the Atlantean Elders. Thinking themselves to be safe in the custody of these leaders, they instead discover a deeper plot involving them that threatens to separate, or even kill, members of the family. It is only the prompt saving from a powerful person from Brett's past that the family and the Seekers make it out alive. But getting out is only the beginning of their new adventure.
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Autorenporträt
Tony harkens from the southern reaches of Florida, where the blazing sun and the lapping waves at the beach lulled him into this imaginative world. Daydreaming of worlds beyond worlds, Tony began playing 2nd Edition Dungeons & Dragons in 1992, followed by games from the Palladium Universe like Heroes Unlimited and Rifts. Being a game/dungeon master fueled the blazing fire inside his mind, delving deeper and deeper into distinct realities. Never satisfied with only one genre, Tony has sought inspiration from all over the world for his games. It was in 2000 that his "main" character, Amalzzt, took shape. It wasn't until he returned from Iraq with the U.S. Marine Corps that he took notes of this enigmatic character. Even after over twenty years, Amalzzt continues to roam the multiverse. It's only now that he and his companions are getting the limelight they so richly deserve. Tony had always used music to explore these other universes, and the soundtracks he created motivated him to finally put his many ideas into writing. Tony currently lives in Virginia with his amazing wife and two children who definitely did not fall far from the proverbial tree. They play Warhammer 40k, Age of Sigmar, Magic the Gathering, Marvel 616, Heroes Unlimited/Nightbane, and of course, plenty of Dungeons & Dragons when they aren't playing all kinds of other board games.