Renowned Flash wizard and innovator Robert Penner reveals the fascinating programming and design concepts behind his signature creations. Detailing his groundbreaking designs, this book showcases Penner's work that merges math and design with Flash. You'll get an inside look at his sophisticated and unique approach to design--which incorporates advanced ActionScript programming--and discover exclusive techniques associated with some of the most groundbreaking interactive designs ever created.
Renowned Flash wizard and innovator Robert Penner reveals the fascinating programming and design concepts behind his signature creations. Detailing his groundbreaking designs, this book showcases Penner's work that merges math and design with Flash. You'll get an inside look at his sophisticated and unique approach to design--which incorporates advanced ActionScript programming--and discover exclusive techniques associated with some of the most groundbreaking interactive designs ever created.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Based in Vancouver, Canada, Robert is a freelance Flash developer, consultant and speaker, with a focus on math and object-oriented design. A moderator and Featured Artist at Ultrashock.com, Robert is known worldwide for his technical innovation and organic style. He has developed such innovations as Flash back button integration and mathematical easing equations. Robert is active in the Flash community, moderating several forums on Ultrashock and wrangling OOP with the Chattyfig Flashcoders. His work with Axis-media.com earned him two Flash Film Festival finalist nominations. Robert's portfolio and experiments are online at http://robertpenner.com.
Inhaltsangabe
Part I: Entering the Process 1: The Flash Disciple: Process and Disciplines 2: Object-oriented Programming Part II: Foundational Concepts 3: Math 1: Trigonometry and Coordinate Systems 4: Math 2: Vectors in Two Dimensions 5: Math 3: Vectors in Three Dimensions 6: Event-Based Programming Part III: Dynamic Visuals 7: Motion, Tweening, and Easing 8: Physics 9: Coloring with ActionScript 10: Drawing with ActionScript Part IV: Case Studies 11: Aurora Borealis 12: Snowstorm 13: Fractal Dancer 14: Cyclone
Part I: Entering the Process 1: The Flash Disciple: Process and Disciplines 2: Object-oriented Programming Part II: Foundational Concepts 3: Math 1: Trigonometry and Coordinate Systems 4: Math 2: Vectors in Two Dimensions 5: Math 3: Vectors in Three Dimensions 6: Event-Based Programming Part III: Dynamic Visuals 7: Motion, Tweening, and Easing 8: Physics 9: Coloring with ActionScript 10: Drawing with ActionScript Part IV: Case Studies 11: Aurora Borealis 12: Snowstorm 13: Fractal Dancer 14: Cyclone
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