Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective.
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Michä Mochocki, PhD, works as Assistant Professor at Kazimierz Wielki University in Bydgoszcz, Poland. His research interests focus on non-digital and digital role-playing games, which he approaches from the angles of narratology and heritage studies. In addition to academic research, his knowledge of historical role-enactments comes from first-hand experience as reenactor, educator, RPG writer and designer. He is a member of Games Research Association of Poland, Digital Game Research Assocation, and International Game Developers Association.
Inhaltsangabe
Introduction: Heritage and Role-Playing 1. Heritage Authenticity Meets Game Immersion 2. Immersion, Authenticity, and Implicit Fandoms in Site/Event Visitation 3. RH+TRPG+LARP: Prototypical Models and First-Person Audience 4. RH+TRPG+LARP as Narrative Media 5. Performative Representation of Heritage 6. Processual Enactment of RH+TRPG+LARP Storyworlds 7. Immersion/Involvement in Activity and Environment 8. Immersion/Involvement in Character and Game 9. Narrative Immersion/Involvement and Authorised Heritage Discourse 10. Community Immersion/Involvement and Dissonant Heritages
Introduction: Heritage and Role-Playing 1. Heritage Authenticity Meets Game Immersion 2. Immersion, Authenticity, and Implicit Fandoms in Site/Event Visitation 3. RH+TRPG+LARP: Prototypical Models and First-Person Audience 4. RH+TRPG+LARP as Narrative Media 5. Performative Representation of Heritage 6. Processual Enactment of RH+TRPG+LARP Storyworlds 7. Immersion/Involvement in Activity and Environment 8. Immersion/Involvement in Character and Game 9. Narrative Immersion/Involvement and Authorised Heritage Discourse 10. Community Immersion/Involvement and Dissonant Heritages
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