While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly an everyday reality for young and old across Asia through smartphones and associated devices, boundaries between art, new media, and the everyday are transformed. This Handbook addresses the historical, social, cultural, political, philosophical, artistic and economic dimensions of the region's new media.…mehr
While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly an everyday reality for young and old across Asia through smartphones and associated devices, boundaries between art, new media, and the everyday are transformed. This Handbook addresses the historical, social, cultural, political, philosophical, artistic and economic dimensions of the region's new media. Through an interdisciplinary revision of both "new media" and "Asia" the contributors provide new insights into the complex and contesting terrains of both notions. The Routledge Handbook of New Media in Asia will be the definitive publication for readers interested in comprehending all the various aspects of new media in Asia. It provides an authoritative, up-to-date, intellectually broad, conceptually cutting-edge guide to the important aspects of new media in the region - as the first point of consultation for researchers, advanced level undergraduate and postgraduate students in fields of new media and Asian studies.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Larissa Hjorth is an artist, digital ethnographer and Professor in the Games Programs, and codirector of RMIT's Digital Ethnography Research Centre (DERC), Melbourne, Australia. Olivia Khoo is Senior Lecturer in Film and Screen Studies at Monash University, Australia.
Inhaltsangabe
1. Intimate Entanglements: New Media in Asia Part I New Media in Asia 2. What's "In"? Disaggregating Asia through New Media Actants 3. Migrant Youth and New Media in Asia 4. Neo-Regionalism and NeoLiberal Asia 5. Mobilizing Discontent: Social Media and Networked Activism since the Great East Japan Earthquake 6. Bridging Art, Technology, and Pop Culture: Some Aspects of Japanese New Media Art Today 7. Staying Relevant: the Impact of the New Media on Asia's Media Industries Part II New Media cultures, politics and literacies 8. The New Media Cultures of Chinese Migrant Workers 9. Young People, New Media and Citizenship in Asia 10. New Media, Censorship and Gender: Using Obscenity Law to Restrict Online Self Expression in Japan and China 11. Materiality of an Online Community: Everyday Life of Global Sport Fans in South Korea 12. A New Media Movement and a New_Praxis@Passiontimes.hk 13. A Right and not a Privilege: Freedom of Expression and New Media in Malaysia Part III Intimate publics, screen and haptic cultures 14. Chinese Social Media, "Publicness" and One-Party Rule Gloria Davies 15. Complicating Connectivity: Women's Negotiations with Smartphones in an Indian Slum 16. The Blended Lives of Young Chinese Online 17. Lines for Connectedness: A Study of Social Media Practices in Japanese Families 18. E/motion: Mobility and Intimacy 19. Locative Social Media Engagement and Inter-Generational Relationship in China 20. Short Circuits of Southeast Asian Cinema: Viddsee and the Project of Online Social Viewing Part IV Mapping mobile, diasporic and queer Asia 21. At the Crossroads of Change: New Media and Migration in Asia 22. Digital Kinships: Intergenerational Locative Media in Tokyo, Shanghai and Melbourne 23. Essential labels? Gender identity Politics on Hong Kong Lesbian Mobile Phone Application 24. Queer Mobiles and Mobile Queers: Intersections, Vectors, and Movements in India 25. Isaac Julien's Ten Thousand Waves: Screening Human Traffic and the Logic of Ebbing Part V Creative industries: new producers, performativity and production paradigms 26. TV or not TV? Reimagining Screen Content in China 27. New Media in Singapore's Creative Economy: The Regulation of Illiberal Pragmatism 28. Japanese Creative Industries in Globalization 29. Globalization of the Privatized Self-Image: the Reaction Video and its Attention Economy on YouTube 30. Public Broadcasting, the Korean Broadcasting System (KBS), and its Online Services 31. The Struggle between Subaltern Nationalisms and the Nation-State in the Digital Age: China and its Ethnic Minorities 32. Mainland Chinese Women's Homo-Erotic Databases and the Art of Failure Part VI Mobile, play and game ecologies in Asia 33. Game Industries in Asia: Towards an Asian Formation of Game Culture 34. Online Games and Society in China: An Exploration of Key Issues and Challenges 35. The Globalization of Game Art in Southeast Asia 36. From a Cottage House to the Symbol of Creative Industries: The evolution of Korea's Online Game Industry 37. Getting a Life: Expatriate Uses of New Media in Hong Kong 38. The Everydayness of Mobile Media in Japan
1. Intimate Entanglements: New Media in Asia Part I New Media in Asia 2. What's "In"? Disaggregating Asia through New Media Actants 3. Migrant Youth and New Media in Asia 4. Neo-Regionalism and NeoLiberal Asia 5. Mobilizing Discontent: Social Media and Networked Activism since the Great East Japan Earthquake 6. Bridging Art, Technology, and Pop Culture: Some Aspects of Japanese New Media Art Today 7. Staying Relevant: the Impact of the New Media on Asia's Media Industries Part II New Media cultures, politics and literacies 8. The New Media Cultures of Chinese Migrant Workers 9. Young People, New Media and Citizenship in Asia 10. New Media, Censorship and Gender: Using Obscenity Law to Restrict Online Self Expression in Japan and China 11. Materiality of an Online Community: Everyday Life of Global Sport Fans in South Korea 12. A New Media Movement and a New_Praxis@Passiontimes.hk 13. A Right and not a Privilege: Freedom of Expression and New Media in Malaysia Part III Intimate publics, screen and haptic cultures 14. Chinese Social Media, "Publicness" and One-Party Rule Gloria Davies 15. Complicating Connectivity: Women's Negotiations with Smartphones in an Indian Slum 16. The Blended Lives of Young Chinese Online 17. Lines for Connectedness: A Study of Social Media Practices in Japanese Families 18. E/motion: Mobility and Intimacy 19. Locative Social Media Engagement and Inter-Generational Relationship in China 20. Short Circuits of Southeast Asian Cinema: Viddsee and the Project of Online Social Viewing Part IV Mapping mobile, diasporic and queer Asia 21. At the Crossroads of Change: New Media and Migration in Asia 22. Digital Kinships: Intergenerational Locative Media in Tokyo, Shanghai and Melbourne 23. Essential labels? Gender identity Politics on Hong Kong Lesbian Mobile Phone Application 24. Queer Mobiles and Mobile Queers: Intersections, Vectors, and Movements in India 25. Isaac Julien's Ten Thousand Waves: Screening Human Traffic and the Logic of Ebbing Part V Creative industries: new producers, performativity and production paradigms 26. TV or not TV? Reimagining Screen Content in China 27. New Media in Singapore's Creative Economy: The Regulation of Illiberal Pragmatism 28. Japanese Creative Industries in Globalization 29. Globalization of the Privatized Self-Image: the Reaction Video and its Attention Economy on YouTube 30. Public Broadcasting, the Korean Broadcasting System (KBS), and its Online Services 31. The Struggle between Subaltern Nationalisms and the Nation-State in the Digital Age: China and its Ethnic Minorities 32. Mainland Chinese Women's Homo-Erotic Databases and the Art of Failure Part VI Mobile, play and game ecologies in Asia 33. Game Industries in Asia: Towards an Asian Formation of Game Culture 34. Online Games and Society in China: An Exploration of Key Issues and Challenges 35. The Globalization of Game Art in Southeast Asia 36. From a Cottage House to the Symbol of Creative Industries: The evolution of Korea's Online Game Industry 37. Getting a Life: Expatriate Uses of New Media in Hong Kong 38. The Everydayness of Mobile Media in Japan
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