Routledge Handbook of Sports Technology and Engineering
Herausgeber: Godfrey, Alan; Allen, Tom; Seo, Kazuya; Webster, James; Knudson, Duane; Alderson, Andy
Routledge Handbook of Sports Technology and Engineering
Herausgeber: Godfrey, Alan; Allen, Tom; Seo, Kazuya; Webster, James; Knudson, Duane; Alderson, Andy
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Bringing together leading experts and scientists, the book emphasises the current understanding of the underlying mechanics associated with sport and physical activity, exercise, training, and athletic performance in relation to sports equipment, clothing and training and officiating technologies.
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Bringing together leading experts and scientists, the book emphasises the current understanding of the underlying mechanics associated with sport and physical activity, exercise, training, and athletic performance in relation to sports equipment, clothing and training and officiating technologies.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 616
- Erscheinungstermin: 8. Februar 2025
- Englisch
- Abmessung: 276mm x 219mm
- Gewicht: 453g
- ISBN-13: 9781032301426
- ISBN-10: 1032301422
- Artikelnr.: 71566441
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 616
- Erscheinungstermin: 8. Februar 2025
- Englisch
- Abmessung: 276mm x 219mm
- Gewicht: 453g
- ISBN-13: 9781032301426
- ISBN-10: 1032301422
- Artikelnr.: 71566441
Dr Thomas Allen is a Reader in the Department of Engineering at Manchester Metropolitan University, Manchester, UK and is also the the Editor in Chief of the journal; Sports Engineering. Professor Andrew Aldersonis Professor of Smart Materials and Structures and also the Director of the Industry and Innovation Research Institute at Sheffield Hallam University, UK. Dr Alan Godfrey is a Senior Lecturer and lead for the Digital Health & Wellbeing research group in the Department of Computer and Information Sciences Northumbria University, UK. Professor Duane Knudson is Professor of Biomechanics in the Department of Health and Human Performance at Texas State university, USA. Dr James Webster is a materials expert and team leader within Nike Footwear materials innovation, USA. Kazuya Seo is a Professor in the Department of Mechanical Engineering at Kogakuin University, Japan, and also serves as the Chair of the Sports Engineering and Human Dynamics Division of the Japan Society of Mechanical Engineers.
1. Introduction to the volume (Editors) 2. Sports Mechanics
Introduction to the Section (Editors) - including historical perspective 2.1. Fluid mechanics 2.1.1. Wind tunnel testing 2.1.2. Computational fluid dynamics 2.1.3. Projectiles 2.2. Strength of materials 2.2.1. Soft materials 2.2.2. Impact 2.2.3. Friction 2.2.4. Finite element modelling 2.3. Dynamics of machinery 2.3.1. Musculoskeletal simulation 3. Sport Materials
Section Introduction 3.1. Wood and other natural materials 3.2. Cellular solids 3.3. Polymers 3.4. Metals 3.5. Fibre-reinforced composites 3.6. Textiles and fabrics 3.7. Ceramics 3.8. Smart materials and structures 3.9. Materials selection 4. Sports Equipment Design and Manufacture
Section Introduction (Editors) 4.1. Traditional manufacturing methods 4.2. Automation of manufacturing 4.3. Sustainable design and manufacturing 4.4. Additive manufacturing 4.5. Ergonomics and user centered design 4.6. Design of consumer products and sports apparel 4.7. Design for safety (PPE / Standards and regulations) 4.8. Design for athletes (including disability sport) 5. Sports Biomechanics and Human-Equipment Interaction
Section Introduction 5.1. Biomechanical interactions with footwear 5.2. Biomechanical interactions with sport surfaces 5.3. Biomechanical interactions with equipment 5.3.1. Golf clubs 5.3.2. Tennis rackets 5.4. Human perception of sports equipment properties 5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling 5.6. Biomechanics of disability sports equipment 6. Field Testing, Sensors and Instrumentation for the Digital Athlete
Section Introduction 6.1. Wearable systems 6.2. Smart sports equipment, clothing and textiles 6.3. Remote assessment for habitual monitoring 6.4. Passive sensing 6.5. Big data: Teams and seasons 6.6. Artificial Intelligence approaches 6.7. Dashboards: Analysis and visualisation 6.8. Data interoperability 6.9. Longitudinal assessment: Injury and performance assessment 6.10. Ensure fit for purpose: Standards in technology creation and deployment
Introduction to the Section (Editors) - including historical perspective 2.1. Fluid mechanics 2.1.1. Wind tunnel testing 2.1.2. Computational fluid dynamics 2.1.3. Projectiles 2.2. Strength of materials 2.2.1. Soft materials 2.2.2. Impact 2.2.3. Friction 2.2.4. Finite element modelling 2.3. Dynamics of machinery 2.3.1. Musculoskeletal simulation 3. Sport Materials
Section Introduction 3.1. Wood and other natural materials 3.2. Cellular solids 3.3. Polymers 3.4. Metals 3.5. Fibre-reinforced composites 3.6. Textiles and fabrics 3.7. Ceramics 3.8. Smart materials and structures 3.9. Materials selection 4. Sports Equipment Design and Manufacture
Section Introduction (Editors) 4.1. Traditional manufacturing methods 4.2. Automation of manufacturing 4.3. Sustainable design and manufacturing 4.4. Additive manufacturing 4.5. Ergonomics and user centered design 4.6. Design of consumer products and sports apparel 4.7. Design for safety (PPE / Standards and regulations) 4.8. Design for athletes (including disability sport) 5. Sports Biomechanics and Human-Equipment Interaction
Section Introduction 5.1. Biomechanical interactions with footwear 5.2. Biomechanical interactions with sport surfaces 5.3. Biomechanical interactions with equipment 5.3.1. Golf clubs 5.3.2. Tennis rackets 5.4. Human perception of sports equipment properties 5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling 5.6. Biomechanics of disability sports equipment 6. Field Testing, Sensors and Instrumentation for the Digital Athlete
Section Introduction 6.1. Wearable systems 6.2. Smart sports equipment, clothing and textiles 6.3. Remote assessment for habitual monitoring 6.4. Passive sensing 6.5. Big data: Teams and seasons 6.6. Artificial Intelligence approaches 6.7. Dashboards: Analysis and visualisation 6.8. Data interoperability 6.9. Longitudinal assessment: Injury and performance assessment 6.10. Ensure fit for purpose: Standards in technology creation and deployment
1. Introduction to the volume (Editors) 2. Sports Mechanics
Introduction to the Section (Editors) - including historical perspective 2.1. Fluid mechanics 2.1.1. Wind tunnel testing 2.1.2. Computational fluid dynamics 2.1.3. Projectiles 2.2. Strength of materials 2.2.1. Soft materials 2.2.2. Impact 2.2.3. Friction 2.2.4. Finite element modelling 2.3. Dynamics of machinery 2.3.1. Musculoskeletal simulation 3. Sport Materials
Section Introduction 3.1. Wood and other natural materials 3.2. Cellular solids 3.3. Polymers 3.4. Metals 3.5. Fibre-reinforced composites 3.6. Textiles and fabrics 3.7. Ceramics 3.8. Smart materials and structures 3.9. Materials selection 4. Sports Equipment Design and Manufacture
Section Introduction (Editors) 4.1. Traditional manufacturing methods 4.2. Automation of manufacturing 4.3. Sustainable design and manufacturing 4.4. Additive manufacturing 4.5. Ergonomics and user centered design 4.6. Design of consumer products and sports apparel 4.7. Design for safety (PPE / Standards and regulations) 4.8. Design for athletes (including disability sport) 5. Sports Biomechanics and Human-Equipment Interaction
Section Introduction 5.1. Biomechanical interactions with footwear 5.2. Biomechanical interactions with sport surfaces 5.3. Biomechanical interactions with equipment 5.3.1. Golf clubs 5.3.2. Tennis rackets 5.4. Human perception of sports equipment properties 5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling 5.6. Biomechanics of disability sports equipment 6. Field Testing, Sensors and Instrumentation for the Digital Athlete
Section Introduction 6.1. Wearable systems 6.2. Smart sports equipment, clothing and textiles 6.3. Remote assessment for habitual monitoring 6.4. Passive sensing 6.5. Big data: Teams and seasons 6.6. Artificial Intelligence approaches 6.7. Dashboards: Analysis and visualisation 6.8. Data interoperability 6.9. Longitudinal assessment: Injury and performance assessment 6.10. Ensure fit for purpose: Standards in technology creation and deployment
Introduction to the Section (Editors) - including historical perspective 2.1. Fluid mechanics 2.1.1. Wind tunnel testing 2.1.2. Computational fluid dynamics 2.1.3. Projectiles 2.2. Strength of materials 2.2.1. Soft materials 2.2.2. Impact 2.2.3. Friction 2.2.4. Finite element modelling 2.3. Dynamics of machinery 2.3.1. Musculoskeletal simulation 3. Sport Materials
Section Introduction 3.1. Wood and other natural materials 3.2. Cellular solids 3.3. Polymers 3.4. Metals 3.5. Fibre-reinforced composites 3.6. Textiles and fabrics 3.7. Ceramics 3.8. Smart materials and structures 3.9. Materials selection 4. Sports Equipment Design and Manufacture
Section Introduction (Editors) 4.1. Traditional manufacturing methods 4.2. Automation of manufacturing 4.3. Sustainable design and manufacturing 4.4. Additive manufacturing 4.5. Ergonomics and user centered design 4.6. Design of consumer products and sports apparel 4.7. Design for safety (PPE / Standards and regulations) 4.8. Design for athletes (including disability sport) 5. Sports Biomechanics and Human-Equipment Interaction
Section Introduction 5.1. Biomechanical interactions with footwear 5.2. Biomechanical interactions with sport surfaces 5.3. Biomechanical interactions with equipment 5.3.1. Golf clubs 5.3.2. Tennis rackets 5.4. Human perception of sports equipment properties 5.5. Sports injury and trauma biomechanics: Surrogates, human data & modeling 5.6. Biomechanics of disability sports equipment 6. Field Testing, Sensors and Instrumentation for the Digital Athlete
Section Introduction 6.1. Wearable systems 6.2. Smart sports equipment, clothing and textiles 6.3. Remote assessment for habitual monitoring 6.4. Passive sensing 6.5. Big data: Teams and seasons 6.6. Artificial Intelligence approaches 6.7. Dashboards: Analysis and visualisation 6.8. Data interoperability 6.9. Longitudinal assessment: Injury and performance assessment 6.10. Ensure fit for purpose: Standards in technology creation and deployment