In this practical, project-based learning guide, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch.
In this practical, project-based learning guide, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Andrew R. Brown is an active creative practitioner and educator working in interactive and digital media with a focus on music and sound. His research interests include digital creativity, computational aesthetics, and the philosophy of technology. He is Professor of Digital Arts at Griffith University in Brisbane, Australia. S. Alex Ruthmann is Associate Professor of Music Education and Music Technology at New York University Steinhardt, Director of the NYU Music Experience Design Lab, and Associate Editor of the Journal of Music, Technology & Education.
Inhaltsangabe
Acknowledgements Foreword Introduction About the Companion Website Chapter 1. Getting Started with Scratch Chapter 2. A Musical Keyboard Chapter 3. A Mouse Theremin Chapter 4. Making Your Own Sounds Chapter 5. Design Your Own Instrument Chapter 6. Musical Riffs Chapter 7. Musical Expression Chapter 8. Building the Band: Rhythm Guitar and Keyboard Chapter 9. Building the Band: Drums and Bass Chapter 10. Conducting the Arrangement Chapter 11. Making Games with Sound Effects Chapter 12. Generative Music Chapter 13. Video Interaction Chapter 14. Live Coding Conclusion Glossary
Acknowledgements Foreword Introduction About the Companion Website Chapter 1. Getting Started with Scratch Chapter 2. A Musical Keyboard Chapter 3. A Mouse Theremin Chapter 4. Making Your Own Sounds Chapter 5. Design Your Own Instrument Chapter 6. Musical Riffs Chapter 7. Musical Expression Chapter 8. Building the Band: Rhythm Guitar and Keyboard Chapter 9. Building the Band: Drums and Bass Chapter 10. Conducting the Arrangement Chapter 11. Making Games with Sound Effects Chapter 12. Generative Music Chapter 13. Video Interaction Chapter 14. Live Coding Conclusion Glossary
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826