Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. Scratch is designed to help young people develop 21st century learning skills'its graphical interface and ease-of-use actually make learning mathematical, computational, and design concepts fun. It can be downloaded for free for both Windows and Mac, and is being used in a wide variety of in-school and after-school settings around the world. Scratch Programming for Teens is the first book on this exciting new programming…mehr
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. Scratch is designed to help young people develop 21st century learning skills'its graphical interface and ease-of-use actually make learning mathematical, computational, and design concepts fun. It can be downloaded for free for both Windows and Mac, and is being used in a wide variety of in-school and after-school settings around the world. Scratch Programming for Teens is the first book on this exciting new programming language that has the potential to get millions of young people interested in programming and computing. It teaches fundamental programming principles using the Scratch development platform, which will give the reader a wide view of the programming landscape and its many possibilities.
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Autorenporträt
Ford, Jr., Jerry Jerry Lee Ford, Jr. is an author, educator, and IT professional with more than 25 years of experience in information technology, including roles as an automation analyst, technical manager, technical support analyst, automation engineer, and security analyst. He is the author of 39 books and the coauthor of two additional books. Jerry has a master's degree in business administration from Virginia Commonwealth University in Richmond, Virginia, and has more than five years of experience as an adjunct instructor teaching networking courses in information technology.
Inhaltsangabe
Introduction Part I: Scratch Basics; Chapter 1: Introducing Scratch; Chapter 2: Getting Comfortable with the Scratch Development Environment; Chapter 3: A Review of the Basic Components of Scratch Projects; Chapter 4: Mr. Wiggly's Dance: A Quick Scratch Project; Part II: Learning How to Write Scratch Programs; Chapter 5: Moving Things Around; Chapter 6: Sensing Sprite Position and Controlling Environmental Settings; Chapter 7: Storing and Retrieving Data; Chapter 8: Doing a Little Math; Chapter 9: Conditional and Repetitive Logic; Chapter 10: Changing the Way Sprites Look and Behave; Chapter 11: Spicing things Up with Sounds; Chapter 12: Drawing Lines and Shapes Part III: Advanced Topics Chapter 13: Sharing Your Scratch Projects over the Internet; Chapter 14: Collecting External Input Using a Scratch Board; Chapter 15: Finding and Fixing Program Errors; Part IV: Appendices Appendix A: What's on the Companion CD? Appendix B: What Next? Glossary
Introduction Part I: Scratch Basics; Chapter 1: Introducing Scratch; Chapter 2: Getting Comfortable with the Scratch Development Environment; Chapter 3: A Review of the Basic Components of Scratch Projects; Chapter 4: Mr. Wiggly's Dance: A Quick Scratch Project; Part II: Learning How to Write Scratch Programs; Chapter 5: Moving Things Around; Chapter 6: Sensing Sprite Position and Controlling Environmental Settings; Chapter 7: Storing and Retrieving Data; Chapter 8: Doing a Little Math; Chapter 9: Conditional and Repetitive Logic; Chapter 10: Changing the Way Sprites Look and Behave; Chapter 11: Spicing things Up with Sounds; Chapter 12: Drawing Lines and Shapes Part III: Advanced Topics Chapter 13: Sharing Your Scratch Projects over the Internet; Chapter 14: Collecting External Input Using a Scratch Board; Chapter 15: Finding and Fixing Program Errors; Part IV: Appendices Appendix A: What's on the Companion CD? Appendix B: What Next? Glossary
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