In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to…mehr
In the last few years, global education has become a key concept within the TEFL domain, suggesting competences, topics, and methods that enable students to become responsible and knowledgeable participants in a globalized world. With the help of a triangulated blended learning study conducted in five different middle school EFL classes, and an additional small group study, the author investigates the potential of digital games that have an educational purpose, so called serious games, for global education when used in EFL scenarios. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.
Produktdetails
Produktdetails
Fremdsprachendidaktik inhalts- und lernerorientiert / Foreign Language Pedagogy - content- and learn 35
Claudia Mueller studied English and French at the University of Potsdam before passing her Second State Examination in Berlin. Prior to joining the Didactics Department at the TU Braunschweig, she worked as a teacher and lecturer at different institutions in California. She currently works at the German International School in Berkeley, California.
Inhaltsangabe
Computer Assisted Learning - Digital Game-Based Learning - Global Education - Global Education in the English as a Foreign Language Classroom - Empirical Study Part I: Blended Learning Study - Results from the Students' Evaluation - Results from the Teacher Interviews - The Empirical Study Part II: The Small Group Study - Using Serious Games for Global Education in the EFL Classroom
Computer Assisted Learning - Digital Game-Based Learning - Global Education - Global Education in the English as a Foreign Language Classroom - Empirical Study Part I: Blended Learning Study - Results from the Students' Evaluation - Results from the Teacher Interviews - The Empirical Study Part II: The Small Group Study - Using Serious Games for Global Education in the EFL Classroom
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