Severed Heads and Broken Blades
Douglas Sun
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Severed Heads and Broken Blades

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Let's be honest: If you stick to the core rules of either D&D or Pathfinder, critical hits and fumbles (critical failures, as Pathfinder calls them) are dull. You get to multiply damage on a critical hit, but that's it. In Pathfinder, a critical failure on an attack is just another miss, and D&D 5E doesn't even mention fumbles. Where's the fun in that? A critical hit or a fumble is an extraordinary event. It's something for a player to savor and a moment for the DM/GM to work up to add a bit of excitement to the game. Personally, I have always considered them to be important parts of RPG comba...