In this book, the contributors show how brain-signal processing can be used to drive a human-computer interface (HCI) using processing results from a single modality or a combination. They present concrete usage scenarios and applications in multimedia interfaces, drawing on a wide range of examples covering communications and healthcare.
In this book, the contributors show how brain-signal processing can be used to drive a human-computer interface (HCI) using processing results from a single modality or a combination. They present concrete usage scenarios and applications in multimedia interfaces, drawing on a wide range of examples covering communications and healthcare.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
1. Chapter 1: Introduction 2. Part I: Reviewing existing literature on the benefits of BCIs, studying the computer use requirements and modeling the (dis)abilities of people with motor impairment * Chapter 2: The added value of EEG-based BCIs for communication and rehabilitation of people with motor impairment * Chapter 3: Brain-computer interfaces in a home environment for patients with motor impairment - the MAMEM use case * Chapter 4: Persuasive design principles and user models for people with motor disabilities 3. Part II: Algorithms and interfaces for interaction control through eyes and mind * Chapter 5: Eye tracking for interaction: adapting multimedia interfaces * Chapter 6: Eye tracking for interaction: evaluation methods * Chapter 7: Machine-learning techniques for EEG data * Chapter 8: BCIs using steady-state visual-evoked potentials * Chapter 9: BCIs using motor imagery and sensorimotor rhythms * Chapter 10: Graph signal processing analysis of NIRS signals for brain-computer interfaces 4. Part III: Multimodal prototype interfaces that can be operated through eyes and mind * Chapter 11: Error-aware BCIs * Chapter 12: Multimodal BCIs - the hands-free Tetris paradigm * Chapter 13: Conclusions
1. Chapter 1: Introduction 2. Part I: Reviewing existing literature on the benefits of BCIs, studying the computer use requirements and modeling the (dis)abilities of people with motor impairment * Chapter 2: The added value of EEG-based BCIs for communication and rehabilitation of people with motor impairment * Chapter 3: Brain-computer interfaces in a home environment for patients with motor impairment - the MAMEM use case * Chapter 4: Persuasive design principles and user models for people with motor disabilities 3. Part II: Algorithms and interfaces for interaction control through eyes and mind * Chapter 5: Eye tracking for interaction: adapting multimedia interfaces * Chapter 6: Eye tracking for interaction: evaluation methods * Chapter 7: Machine-learning techniques for EEG data * Chapter 8: BCIs using steady-state visual-evoked potentials * Chapter 9: BCIs using motor imagery and sensorimotor rhythms * Chapter 10: Graph signal processing analysis of NIRS signals for brain-computer interfaces 4. Part III: Multimodal prototype interfaces that can be operated through eyes and mind * Chapter 11: Error-aware BCIs * Chapter 12: Multimodal BCIs - the hands-free Tetris paradigm * Chapter 13: Conclusions
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