This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the…mehr
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Nuria Pelechano, Universitat Politècnica de Catalunya Jan M. Allbeck, George Mason University Mubbasir Kapadia, Disney Research Zurich / Rutgers University Norman I. Badler, University of Pennsylvania
Inhaltsangabe
Part 1 Introduction. Part 2 Navigation: Overview Constraint-Aware Navigation 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models Learning heterogeneous behaviors from real world Designing and authoring functional purposeful human characters in virtual environments Authoring crowds with crowd patches ¿ Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds Perceptual Evaluation of crowds Statistical techniques to enhance and evaluate the realism of the crowd behavior Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation Qualitative evaluation of crowds through presence experiments Data-driven crowd evaluation Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment Safety Golaem Crowd Part 7 Research for the future.
Part 1 Introduction. Part 2 Navigation: Overview Constraint-Aware Navigation 3D model representation for navigation meshes. Part 3 Functional Purposeful Populace ( Heterogeneous Behavior): Functional crowds and psychological models Learning heterogeneous behaviors from real world Designing and authoring functional purposeful human characters in virtual environments Authoring crowds with crowd patches ¿ Interactive Editing of Crowd Animations. Part 4 Realism: Improving local movement and foot placement for real time crowds Perceptual Evaluation of crowds Statistical techniques to enhance and evaluate the realism of the crowd behavior Pedestrian, Crowd and Evacuation Dynamics. Part 5 Analysis and Evaluation: Quantitative methods to evaluate crowd simulation Qualitative evaluation of crowds through presence experiments Data-driven crowd evaluation Statistical techniques for crowd evaluation. Part 6 Applications: Entertainment Safety Golaem Crowd Part 7 Research for the future.
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826