This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions-especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened professors and teaching assistants. This book addresses the challenges of using games and simulations in the political science classroom, both online and in person. Each chapter offers a game or simulation that…mehr
This book is premised on the assumption that games and simulations provide welcome alternatives and supplements to traditional lectures and class discussions-especially in political science classrooms, where real-world circumstances provide ideal applications of theory and policy prescriptions. Implementing such an active learning program, however, is sometimes daunting to overburdened professors and teaching assistants. This book addresses the challenges of using games and simulations in the political science classroom, both online and in person. Each chapter offers a game or simulation that politics teachers can use to teach course concepts and explains ways to execute it effectively. In addition, the authors in this volume make a proactive case for games and simulations. Each chapter offers research to evaluate the effectiveness of the activity and pedagogical design best practices. Thus, the book not only serves as a game design resource, but also offers demonstrable support for using games and simulations in the political science classroom. Aimed at teachers at all levels, from high school through college, the book may be especially appealing to graduate students entering teaching for the first time and open to new teaching and learning approaches.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Mark Harvey is an associate professor, honors program coordinator, and director of graduate programs at the University of Saint Mary in Kansas. James Fielder is an instructor at Colorado State University and a retired lieutenant colonel in the US Air Force. Ryan Gibb is an associate professor and the coordinator of international studies at Baker University.
Inhaltsangabe
Contents List of Contributors Preface and Acknowledgments 1 Jeux Sans Frontières: How Games Push the Frontiers of Learning Mark Harvey, James Fielder, and Ryan Gibb I. Pedagogical Foundations of Games and Simulations 2. Gaming to Lose: Learning from Failure in Classroom Games James Fielder 3. "I am Che Guevara!": The Value of Roleplaying in Educational Experiences Jennifer Shinefeld, Michael Surbrook, and Mark Harvey 4. An Argument for Lengthier, More Concrete, More Outcomes-Oriented Games Edmond Hally 5. Making Game Design and Management Easy: Tips for the "Almost Convinced" David Claborn and Mark Harvey III. Designing and Teaching Games 6. Exploring Federalism and Interstate Relationships in the Classroom: An In-Class 'Race to the Bottom' Teaching Simulation Derek Glasgow 7. Playing Politics: Utilizing Simulations to Expose Students to the Factors that Shape Congressional Decision Making Kellee J. Kirkpatrick, and James Stoutenborough, 8. Medicare-for-All or the Status Quo? Simulating Lobbying, Policy Debate, and the Party Line in Congress Lucy Britt 9. To Veto or Not to Veto: A Simulation of Presidential Decision Making James Stoutenborough, Kellee J. Kirkpatrick, Johnathan W. L. Blakeman, and James Pascali 10. Pick a Justice: Simulating Judicial Selection on the U.S. Supreme Court Ryan J.Williams, 11. Using Moot Court in Introduction to Law Courses Edward F. Kammerer, Jr. 12. A Congressional Election Simulation for a Small Class Bruce F. Nesmith 13. A Game of Difference: The Effect of Role-playing Race, Gender, Sexual Orientation, and Socioeconomic Class in a Political Theory Course Edmond Hally 14. Taking a Risk: Can a Game on War Teach Students About Peace? Mark Harvey 15. Model Diplomacy in the Classroom Ryan Gibb III. Conclusion 16. Games Without Frontiers: The Final Pieces of the Puzzle
Contents List of Contributors Preface and Acknowledgments 1 Jeux Sans Frontières: How Games Push the Frontiers of Learning Mark Harvey, James Fielder, and Ryan Gibb I. Pedagogical Foundations of Games and Simulations 2. Gaming to Lose: Learning from Failure in Classroom Games James Fielder 3. "I am Che Guevara!": The Value of Roleplaying in Educational Experiences Jennifer Shinefeld, Michael Surbrook, and Mark Harvey 4. An Argument for Lengthier, More Concrete, More Outcomes-Oriented Games Edmond Hally 5. Making Game Design and Management Easy: Tips for the "Almost Convinced" David Claborn and Mark Harvey III. Designing and Teaching Games 6. Exploring Federalism and Interstate Relationships in the Classroom: An In-Class 'Race to the Bottom' Teaching Simulation Derek Glasgow 7. Playing Politics: Utilizing Simulations to Expose Students to the Factors that Shape Congressional Decision Making Kellee J. Kirkpatrick, and James Stoutenborough, 8. Medicare-for-All or the Status Quo? Simulating Lobbying, Policy Debate, and the Party Line in Congress Lucy Britt 9. To Veto or Not to Veto: A Simulation of Presidential Decision Making James Stoutenborough, Kellee J. Kirkpatrick, Johnathan W. L. Blakeman, and James Pascali 10. Pick a Justice: Simulating Judicial Selection on the U.S. Supreme Court Ryan J.Williams, 11. Using Moot Court in Introduction to Law Courses Edward F. Kammerer, Jr. 12. A Congressional Election Simulation for a Small Class Bruce F. Nesmith 13. A Game of Difference: The Effect of Role-playing Race, Gender, Sexual Orientation, and Socioeconomic Class in a Political Theory Course Edmond Hally 14. Taking a Risk: Can a Game on War Teach Students About Peace? Mark Harvey 15. Model Diplomacy in the Classroom Ryan Gibb III. Conclusion 16. Games Without Frontiers: The Final Pieces of the Puzzle
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